bevy/examples/audio/audio_control.rs
ZoOL a35eed0ea4
fix: Ensure linear volume subtraction does not go below zero (#19423)
fix: [Ensure linear volume subtraction does not go below zero
](https://github.com/bevyengine/bevy/issues/19417)

## Solution
- Clamp the result of linear volume subtraction to a minimum of 0.0
- Add a new test case to verify behavior when subtracting beyond zero

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2025-06-05 03:59:20 +00:00

114 lines
2.9 KiB
Rust

//! This example illustrates how to load and play an audio file, and control how it's played.
use bevy::{math::ops, prelude::*};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(
Update,
(update_progress_text, update_speed, pause, mute, volume),
)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
AudioPlayer::new(asset_server.load("sounds/Windless Slopes.ogg")),
MyMusic,
));
commands.spawn((
Text::new(""),
Node {
position_type: PositionType::Absolute,
top: Val::Px(12.0),
left: Val::Px(12.0),
..default()
},
ProgressText,
));
// example instructions
commands.spawn((
Text::new("-/=: Volume Down/Up\nSpace: Toggle Playback\nM: Toggle Mute"),
Node {
position_type: PositionType::Absolute,
bottom: Val::Px(12.0),
left: Val::Px(12.0),
..default()
},
));
// camera
commands.spawn(Camera3d::default());
}
#[derive(Component)]
struct MyMusic;
#[derive(Component)]
struct ProgressText;
fn update_progress_text(
music_controller: Single<&AudioSink, With<MyMusic>>,
mut progress_text: Single<&mut Text, With<ProgressText>>,
) {
progress_text.0 = format!("Progress: {}s", music_controller.position().as_secs_f32());
}
fn update_speed(music_controller: Query<&AudioSink, With<MyMusic>>, time: Res<Time>) {
let Ok(sink) = music_controller.single() else {
return;
};
if sink.is_paused() {
return;
}
sink.set_speed((ops::sin(time.elapsed_secs() / 5.0) + 1.0).max(0.1));
}
fn pause(
keyboard_input: Res<ButtonInput<KeyCode>>,
music_controller: Query<&AudioSink, With<MyMusic>>,
) {
let Ok(sink) = music_controller.single() else {
return;
};
if keyboard_input.just_pressed(KeyCode::Space) {
sink.toggle_playback();
}
}
fn mute(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut music_controller: Query<&mut AudioSink, With<MyMusic>>,
) {
let Ok(mut sink) = music_controller.single_mut() else {
return;
};
if keyboard_input.just_pressed(KeyCode::KeyM) {
sink.toggle_mute();
}
}
fn volume(
keyboard_input: Res<ButtonInput<KeyCode>>,
mut music_controller: Query<&mut AudioSink, With<MyMusic>>,
) {
let Ok(mut sink) = music_controller.single_mut() else {
return;
};
if keyboard_input.just_pressed(KeyCode::Equal) {
let current_volume = sink.volume();
sink.set_volume(current_volume.increase_by_percentage(10.0));
} else if keyboard_input.just_pressed(KeyCode::Minus) {
let current_volume = sink.volume();
sink.set_volume(current_volume.increase_by_percentage(-10.0));
}
}