
Stores mesh names from glTF files in GltfMeshName component rather than Name component, making both GltfMeshName and GltfMaterialName behave like strings via Deref. # Objective Fixed the side effects of #19287 Fixes Examples that modify gltf materials are broken #19322 ## Solution Add GltfMeshName component and Deref implementations Stores mesh names from glTF files in GltfMeshName component rather than Name component, making both GltfMeshName and GltfMaterialName behave like strings via Deref. ## Testing cargo run --example depth_of_field cargo run --example lightmaps cargo run --example mixed_lighting They are consistent with the situation before the error occurred. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Rob Parrett <robparrett@gmail.com>
105 lines
3.0 KiB
Rust
105 lines
3.0 KiB
Rust
//! Rendering a scene with baked lightmaps.
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use argh::FromArgs;
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use bevy::{
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core_pipeline::prepass::{DeferredPrepass, DepthPrepass, MotionVectorPrepass},
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gltf::GltfMeshName,
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pbr::{DefaultOpaqueRendererMethod, Lightmap},
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prelude::*,
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};
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/// Demonstrates lightmaps
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#[derive(FromArgs, Resource)]
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struct Args {
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/// enables deferred shading
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#[argh(switch)]
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deferred: bool,
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/// enables bicubic filtering
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#[argh(switch)]
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bicubic: bool,
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}
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fn main() {
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#[cfg(not(target_arch = "wasm32"))]
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let args: Args = argh::from_env();
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#[cfg(target_arch = "wasm32")]
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let args: Args = Args::from_args(&[], &[]).unwrap();
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let mut app = App::new();
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app.add_plugins(DefaultPlugins)
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.insert_resource(AmbientLight::NONE);
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if args.deferred {
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app.insert_resource(DefaultOpaqueRendererMethod::deferred());
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}
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app.insert_resource(args)
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.add_systems(Startup, setup)
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.add_systems(Update, add_lightmaps_to_meshes)
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.run();
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}
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fn setup(mut commands: Commands, asset_server: Res<AssetServer>, args: Res<Args>) {
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commands.spawn(SceneRoot(asset_server.load(
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GltfAssetLabel::Scene(0).from_asset("models/CornellBox/CornellBox.glb"),
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)));
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let mut camera = commands.spawn((
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Camera3d::default(),
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Transform::from_xyz(-278.0, 273.0, 800.0),
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));
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if args.deferred {
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camera.insert((
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DepthPrepass,
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MotionVectorPrepass,
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DeferredPrepass,
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Msaa::Off,
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));
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}
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}
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fn add_lightmaps_to_meshes(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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meshes: Query<
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(Entity, &GltfMeshName, &MeshMaterial3d<StandardMaterial>),
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(With<Mesh3d>, Without<Lightmap>),
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>,
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args: Res<Args>,
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) {
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let exposure = 250.0;
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for (entity, name, material) in meshes.iter() {
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if &**name == "large_box" {
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materials.get_mut(material).unwrap().lightmap_exposure = exposure;
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commands.entity(entity).insert(Lightmap {
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image: asset_server.load("lightmaps/CornellBox-Large.zstd.ktx2"),
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bicubic_sampling: args.bicubic,
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..default()
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});
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continue;
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}
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if &**name == "small_box" {
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materials.get_mut(material).unwrap().lightmap_exposure = exposure;
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commands.entity(entity).insert(Lightmap {
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image: asset_server.load("lightmaps/CornellBox-Small.zstd.ktx2"),
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bicubic_sampling: args.bicubic,
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..default()
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});
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continue;
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}
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if name.starts_with("cornell_box") {
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materials.get_mut(material).unwrap().lightmap_exposure = exposure;
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commands.entity(entity).insert(Lightmap {
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image: asset_server.load("lightmaps/CornellBox-Box.zstd.ktx2"),
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bicubic_sampling: args.bicubic,
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..default()
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});
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continue;
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}
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}
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}
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