bevy/examples/stress_tests/many_components.rs
2025-06-26 19:38:19 +00:00

206 lines
7.7 KiB
Rust

//! Stress test for large ECS worlds.
//!
//! Running this example:
//!
//! ```
//! cargo run --profile stress-test --example many_components [<num_entities>] [<num_components>] [<num_systems>]
//! ```
//!
//! `num_entities`: The number of entities in the world (must be nonnegative)
//! `num_components`: the number of components in the world (must be at least 10)
//! `num_systems`: the number of systems in the world (must be nonnegative)
//!
//! If no valid number is provided, for each argument there's a reasonable default.
use bevy::{
diagnostic::{
DiagnosticPath, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin,
},
ecs::{
component::{ComponentCloneBehavior, ComponentDescriptor, ComponentId, StorageType},
system::QueryParamBuilder,
world::FilteredEntityMut,
},
log::LogPlugin,
platform::collections::HashSet,
prelude::{App, In, IntoSystem, Query, Schedule, SystemParamBuilder, Update},
ptr::{OwningPtr, PtrMut},
MinimalPlugins,
};
use rand::prelude::{Rng, SeedableRng, SliceRandom};
use rand_chacha::ChaCha8Rng;
use std::{alloc::Layout, mem::ManuallyDrop, num::Wrapping};
#[expect(unsafe_code, reason = "Reading dynamic components requires unsafe")]
// A simple system that matches against several components and does some menial calculation to create
// some non-trivial load.
fn base_system(access_components: In<Vec<ComponentId>>, mut query: Query<FilteredEntityMut>) {
#[cfg(feature = "trace")]
let _span = tracing::info_span!("base_system", components = ?access_components.0, count = query.iter().len()).entered();
for mut filtered_entity in &mut query {
// We calculate Faulhaber's formula mod 256 with n = value and p = exponent.
// See https://en.wikipedia.org/wiki/Faulhaber%27s_formula
// The time is takes to compute this depends on the number of entities and the values in
// each entity. This is to ensure that each system takes a different amount of time.
let mut total: Wrapping<u8> = Wrapping(0);
let mut exponent: u32 = 1;
for component_id in &access_components.0 {
// find the value of the component
let ptr = filtered_entity.get_by_id(*component_id).unwrap();
// SAFETY: All components have a u8 layout
let value: u8 = unsafe { *ptr.deref::<u8>() };
for i in 0..=value {
let mut product = Wrapping(1);
for _ in 1..=exponent {
product *= Wrapping(i);
}
total += product;
}
exponent += 1;
}
// we assign this value to all the components we can write to
for component_id in &access_components.0 {
if let Some(ptr) = filtered_entity.get_mut_by_id(*component_id) {
// SAFETY: All components have a u8 layout
unsafe {
let mut value = ptr.with_type::<u8>();
*value = total.0;
}
}
}
}
}
#[expect(unsafe_code, reason = "Using dynamic components requires unsafe")]
fn stress_test(num_entities: u32, num_components: u32, num_systems: u32) {
let mut rng = ChaCha8Rng::seed_from_u64(42);
let mut app = App::default();
let world = app.world_mut();
// register a bunch of components
let component_ids: Vec<ComponentId> = (1..=num_components)
.map(|i| {
world.register_component_with_descriptor(
// SAFETY:
// * We don't implement a drop function
// * u8 is Sync and Send
unsafe {
ComponentDescriptor::new_with_layout(
format!("Component{i}").to_string(),
StorageType::Table,
Layout::new::<u8>(),
None,
true, // is mutable
ComponentCloneBehavior::Default,
)
},
)
})
.collect();
// fill the schedule with systems
let mut schedule = Schedule::new(Update);
for _ in 1..=num_systems {
let num_access_components = rng.gen_range(1..10);
let access_components: Vec<ComponentId> = component_ids
.choose_multiple(&mut rng, num_access_components)
.copied()
.collect();
let system = (QueryParamBuilder::new(|builder| {
for &access_component in &access_components {
if rand::random::<bool>() {
builder.mut_id(access_component);
} else {
builder.ref_id(access_component);
}
}
}),)
.build_state(world)
.build_any_system(base_system);
schedule.add_systems((move || access_components.clone()).pipe(system));
}
// spawn a bunch of entities
for _ in 1..=num_entities {
let num_components = rng.gen_range(1..10);
let components: Vec<ComponentId> = component_ids
.choose_multiple(&mut rng, num_components)
.copied()
.collect();
let mut entity = world.spawn_empty();
// We use `ManuallyDrop` here as we need to avoid dropping the u8's when `values` is dropped
// since ownership of the values is passed to the world in `insert_by_ids`.
// But we do want to deallocate the memory when values is dropped.
let mut values: Vec<ManuallyDrop<u8>> = components
.iter()
.map(|_id| ManuallyDrop::new(rng.gen_range(0..255)))
.collect();
let ptrs: Vec<OwningPtr> = values
.iter_mut()
.map(|value| {
// SAFETY:
// * We don't read/write `values` binding after this and values are `ManuallyDrop`,
// so we have the right to drop/move the values
unsafe { PtrMut::from(value).promote() }
})
.collect();
// SAFETY:
// * component_id's are from the same world
// * `values` was initialized above, so references are valid
unsafe {
entity.insert_by_ids(&components, ptrs.into_iter());
}
}
// overwrite Update schedule in the app
app.add_schedule(schedule);
app.add_plugins(MinimalPlugins)
.add_plugins(DiagnosticsPlugin)
.add_plugins(LogPlugin::default())
.add_plugins(FrameTimeDiagnosticsPlugin::default())
.add_plugins(LogDiagnosticsPlugin::filtered(HashSet::from_iter([
DiagnosticPath::new("fps"),
])));
app.run();
}
fn main() {
const DEFAULT_NUM_ENTITIES: u32 = 50000;
const DEFAULT_NUM_COMPONENTS: u32 = 1000;
const DEFAULT_NUM_SYSTEMS: u32 = 800;
// take input
let num_entities = std::env::args()
.nth(1)
.and_then(|string| string.parse::<u32>().ok())
.unwrap_or_else(|| {
println!("No valid number of entities provided, using default {DEFAULT_NUM_ENTITIES}");
DEFAULT_NUM_ENTITIES
});
let num_components = std::env::args()
.nth(2)
.and_then(|string| string.parse::<u32>().ok())
.and_then(|n| if n >= 10 { Some(n) } else { None })
.unwrap_or_else(|| {
println!(
"No valid number of components provided (>= 10), using default {DEFAULT_NUM_COMPONENTS}"
);
DEFAULT_NUM_COMPONENTS
});
let num_systems = std::env::args()
.nth(3)
.and_then(|string| string.parse::<u32>().ok())
.unwrap_or_else(|| {
println!("No valid number of systems provided, using default {DEFAULT_NUM_SYSTEMS}");
DEFAULT_NUM_SYSTEMS
});
stress_test(num_entities, num_components, num_systems);
}