bevy/examples/2d/sprite_slice.rs
ickshonpe 02fa833be1
Rename JustifyText to Justify (#19522)
# Objective

Rename `JustifyText`:

* The name `JustifyText` is just ugly.
* It's inconsistent since no other `bevy_text` types have a `Text-`
suffix, only prefix.
* It's inconsistent with the other text layout enum `Linebreak` which
doesn't have a prefix or suffix.

Fixes #19521.

## Solution

Rename `JustifyText` to `Justify`.

Without other context, it's natural to assume the name `Justify` refers
to text justification.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-06-09 19:59:48 +00:00

137 lines
3.9 KiB
Rust

//! Showcases sprite 9 slice scaling and tiling features, enabling usage of
//! sprites in multiple resolutions while keeping it in proportion
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.run();
}
fn spawn_sprites(
commands: &mut Commands,
texture_handle: Handle<Image>,
mut position: Vec3,
slice_border: f32,
style: TextFont,
gap: f32,
) {
let cases = [
// Reference sprite
(
"Original",
style.clone(),
Vec2::splat(100.0),
SpriteImageMode::Auto,
),
// Scaled regular sprite
(
"Stretched",
style.clone(),
Vec2::new(100.0, 200.0),
SpriteImageMode::Auto,
),
// Stretched Scaled sliced sprite
(
"With Slicing",
style.clone(),
Vec2::new(100.0, 200.0),
SpriteImageMode::Sliced(TextureSlicer {
border: BorderRect::all(slice_border),
center_scale_mode: SliceScaleMode::Stretch,
..default()
}),
),
// Scaled sliced sprite
(
"With Tiling",
style.clone(),
Vec2::new(100.0, 200.0),
SpriteImageMode::Sliced(TextureSlicer {
border: BorderRect::all(slice_border),
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.5 },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
..default()
}),
),
// Scaled sliced sprite horizontally
(
"With Tiling",
style.clone(),
Vec2::new(300.0, 200.0),
SpriteImageMode::Sliced(TextureSlicer {
border: BorderRect::all(slice_border),
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.3 },
..default()
}),
),
// Scaled sliced sprite horizontally with max scale
(
"With Corners Constrained",
style,
Vec2::new(300.0, 200.0),
SpriteImageMode::Sliced(TextureSlicer {
border: BorderRect::all(slice_border),
center_scale_mode: SliceScaleMode::Tile { stretch_value: 0.1 },
sides_scale_mode: SliceScaleMode::Tile { stretch_value: 0.2 },
max_corner_scale: 0.2,
}),
),
];
for (label, text_style, size, scale_mode) in cases {
position.x += 0.5 * size.x;
commands.spawn((
Sprite {
image: texture_handle.clone(),
custom_size: Some(size),
image_mode: scale_mode,
..default()
},
Transform::from_translation(position),
children![(
Text2d::new(label),
text_style,
TextLayout::new_with_justify(Justify::Center),
Transform::from_xyz(0., -0.5 * size.y - 10., 0.0),
bevy::sprite::Anchor::TOP_CENTER,
)],
));
position.x += 0.5 * size.x + gap;
}
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
let font = asset_server.load("fonts/FiraSans-Bold.ttf");
let style = TextFont {
font: font.clone(),
..default()
};
// Load textures
let handle_1 = asset_server.load("textures/slice_square.png");
let handle_2 = asset_server.load("textures/slice_square_2.png");
spawn_sprites(
&mut commands,
handle_1,
Vec3::new(-600.0, 150.0, 0.0),
200.0,
style.clone(),
40.,
);
spawn_sprites(
&mut commands,
handle_2,
Vec3::new(-600.0, -150.0, 0.0),
80.0,
style,
40.,
);
}