bevy/examples/2d
charlotte 🌸 18712f31f9
Make render and compute pipeline descriptors defaultable. (#19903)
A few versions ago, wgpu made it possible to set shader entry point to
`None`, which will select the correct entry point in file where only a
single entrypoint is specified. This makes it possible to implement
`Default` for pipeline descriptors. This PR does so and attempts to
`..default()` everything possible.
2025-07-02 18:47:27 +00:00
..
2d_shapes.rs Explanation for the '2d shapes' example (#19211) 2025-05-26 19:21:01 +00:00
2d_viewport_to_world.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bloom_2d.rs Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
cpu_draw.rs Upgrade to Rust Edition 2024 (#17967) 2025-02-24 03:54:47 +00:00
custom_gltf_vertex_attribute.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
mesh2d_alpha_mode.rs Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
mesh2d_arcs.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
mesh2d_manual.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
mesh2d_repeated_texture.rs Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
mesh2d_vertex_color_texture.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
mesh2d.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
move_sprite.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
pixel_grid_snap.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
rotation.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_animation.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_flipping.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_scale.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
sprite_sheet.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite_slice.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
sprite_tile.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
sprite.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
text2d.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
texture_atlas.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
tilemap_chunk.rs Reuse seeded rng in tilemap_chunk for more determinism (#19812) 2025-06-25 16:10:04 +00:00
transparency_2d.rs Updated the 2D examples to make them uniform (#17237) 2025-01-23 16:46:58 +00:00
wireframe_2d.rs Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00