206 lines
7.7 KiB
Rust
206 lines
7.7 KiB
Rust
//! Stress test for large ECS worlds.
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//!
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//! Running this example:
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//!
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//! ```
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//! cargo run --profile stress-test --example many_components [<num_entities>] [<num_components>] [<num_systems>]
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//! ```
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//!
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//! `num_entities`: The number of entities in the world (must be nonnegative)
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//! `num_components`: the number of components in the world (must be at least 10)
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//! `num_systems`: the number of systems in the world (must be nonnegative)
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//!
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//! If no valid number is provided, for each argument there's a reasonable default.
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use bevy::{
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diagnostic::{
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DiagnosticPath, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin,
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},
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ecs::{
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component::{ComponentCloneBehavior, ComponentDescriptor, ComponentId, StorageType},
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system::QueryParamBuilder,
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world::FilteredEntityMut,
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},
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log::LogPlugin,
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platform::collections::HashSet,
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prelude::{App, In, IntoSystem, Query, Schedule, SystemParamBuilder, Update},
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ptr::{OwningPtr, PtrMut},
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MinimalPlugins,
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};
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use rand::prelude::{Rng, SeedableRng, SliceRandom};
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use rand_chacha::ChaCha8Rng;
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use std::{alloc::Layout, mem::ManuallyDrop, num::Wrapping};
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#[expect(unsafe_code, reason = "Reading dynamic components requires unsafe")]
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// A simple system that matches against several components and does some menial calculation to create
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// some non-trivial load.
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fn base_system(access_components: In<Vec<ComponentId>>, mut query: Query<FilteredEntityMut>) {
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#[cfg(feature = "trace")]
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let _span = tracing::info_span!("base_system", components = ?access_components.0, count = query.iter().len()).entered();
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for mut filtered_entity in &mut query {
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// We calculate Faulhaber's formula mod 256 with n = value and p = exponent.
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// See https://en.wikipedia.org/wiki/Faulhaber%27s_formula
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// The time is takes to compute this depends on the number of entities and the values in
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// each entity. This is to ensure that each system takes a different amount of time.
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let mut total: Wrapping<u8> = Wrapping(0);
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let mut exponent: u32 = 1;
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for component_id in &access_components.0 {
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// find the value of the component
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let ptr = filtered_entity.get_by_id(*component_id).unwrap();
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// SAFETY: All components have a u8 layout
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let value: u8 = unsafe { *ptr.deref::<u8>() };
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for i in 0..=value {
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let mut product = Wrapping(1);
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for _ in 1..=exponent {
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product *= Wrapping(i);
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}
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total += product;
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}
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exponent += 1;
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}
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// we assign this value to all the components we can write to
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for component_id in &access_components.0 {
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if let Some(ptr) = filtered_entity.get_mut_by_id(*component_id) {
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// SAFETY: All components have a u8 layout
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unsafe {
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let mut value = ptr.with_type::<u8>();
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*value = total.0;
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}
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}
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}
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}
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}
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#[expect(unsafe_code, reason = "Using dynamic components requires unsafe")]
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fn stress_test(num_entities: u32, num_components: u32, num_systems: u32) {
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let mut rng = ChaCha8Rng::seed_from_u64(42);
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let mut app = App::default();
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let world = app.world_mut();
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// register a bunch of components
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let component_ids: Vec<ComponentId> = (1..=num_components)
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.map(|i| {
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world.register_component_with_descriptor(
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// SAFETY:
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// * We don't implement a drop function
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// * u8 is Sync and Send
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unsafe {
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ComponentDescriptor::new_with_layout(
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format!("Component{i}").to_string(),
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StorageType::Table,
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Layout::new::<u8>(),
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None,
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true, // is mutable
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ComponentCloneBehavior::Default,
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)
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},
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)
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})
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.collect();
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// fill the schedule with systems
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let mut schedule = Schedule::new(Update);
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for _ in 1..=num_systems {
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let num_access_components = rng.gen_range(1..10);
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let access_components: Vec<ComponentId> = component_ids
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.choose_multiple(&mut rng, num_access_components)
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.copied()
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.collect();
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let system = (QueryParamBuilder::new(|builder| {
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for &access_component in &access_components {
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if rand::random::<bool>() {
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builder.mut_id(access_component);
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} else {
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builder.ref_id(access_component);
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}
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}
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}),)
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.build_state(world)
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.build_any_system(base_system);
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schedule.add_systems((move || access_components.clone()).pipe(system));
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}
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// spawn a bunch of entities
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for _ in 1..=num_entities {
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let num_components = rng.gen_range(1..10);
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let components: Vec<ComponentId> = component_ids
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.choose_multiple(&mut rng, num_components)
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.copied()
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.collect();
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let mut entity = world.spawn_empty();
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// We use `ManuallyDrop` here as we need to avoid dropping the u8's when `values` is dropped
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// since ownership of the values is passed to the world in `insert_by_ids`.
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// But we do want to deallocate the memory when values is dropped.
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let mut values: Vec<ManuallyDrop<u8>> = components
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.iter()
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.map(|_id| ManuallyDrop::new(rng.gen_range(0..255)))
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.collect();
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let ptrs: Vec<OwningPtr> = values
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.iter_mut()
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.map(|value| {
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// SAFETY:
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// * We don't read/write `values` binding after this and values are `ManuallyDrop`,
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// so we have the right to drop/move the values
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unsafe { PtrMut::from(value).promote() }
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})
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.collect();
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// SAFETY:
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// * component_id's are from the same world
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// * `values` was initialized above, so references are valid
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unsafe {
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entity.insert_by_ids(&components, ptrs.into_iter());
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}
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}
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// overwrite Update schedule in the app
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app.add_schedule(schedule);
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app.add_plugins(MinimalPlugins)
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.add_plugins(DiagnosticsPlugin)
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.add_plugins(LogPlugin::default())
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.add_plugins(FrameTimeDiagnosticsPlugin::default())
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.add_plugins(LogDiagnosticsPlugin::filtered(HashSet::from_iter([
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DiagnosticPath::new("fps"),
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])));
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app.run();
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}
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fn main() {
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const DEFAULT_NUM_ENTITIES: u32 = 50000;
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const DEFAULT_NUM_COMPONENTS: u32 = 1000;
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const DEFAULT_NUM_SYSTEMS: u32 = 800;
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// take input
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let num_entities = std::env::args()
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.nth(1)
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.and_then(|string| string.parse::<u32>().ok())
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.unwrap_or_else(|| {
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println!("No valid number of entities provided, using default {DEFAULT_NUM_ENTITIES}");
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DEFAULT_NUM_ENTITIES
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});
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let num_components = std::env::args()
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.nth(2)
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.and_then(|string| string.parse::<u32>().ok())
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.and_then(|n| if n >= 10 { Some(n) } else { None })
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.unwrap_or_else(|| {
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println!(
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"No valid number of components provided (>= 10), using default {DEFAULT_NUM_COMPONENTS}"
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);
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DEFAULT_NUM_COMPONENTS
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});
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let num_systems = std::env::args()
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.nth(3)
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.and_then(|string| string.parse::<u32>().ok())
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.unwrap_or_else(|| {
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println!("No valid number of systems provided, using default {DEFAULT_NUM_SYSTEMS}");
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DEFAULT_NUM_SYSTEMS
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});
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stress_test(num_entities, num_components, num_systems);
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}
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