![]() # Objective - Progress towards #19024. ## Solution - Remove `Handle::Weak`! If users were relying on `Handle::Weak` for some purpose, they can almost certainly replace it with raw `AssetId` instead. If they cannot, they can make their own enum that holds either a Handle or an AssetId. In either case, we don't need weak handles! Sadly we still need Uuid handles since we rely on them for "default" assets and "invalid" assets, as well as anywhere where a component wants to impl default with a non-defaulted asset handle. One step at a time though! |
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scene_viewer | ||
gamepad_viewer.rs |