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fantasy_ui_borders
UI texture slice texture flipping reimplementation ( #15034 )
2024-09-04 19:31:41 +00:00
Game Icons
add an example using UI & states to create a game menu ( #2960 )
2022-01-14 19:09:42 +00:00
parallax_example
Add parallax mapping to bevy PBR ( #5928 )
2023-04-15 10:25:14 +00:00
rpg
example: add rpg assets for use in examples (maybe pair this down in the future)
2020-06-05 17:26:41 -07:00
simplespace
Simple 2d rotation example ( #3065 )
2022-01-25 22:10:11 +00:00
AlphaNoise.png
Add support for specular tints and maps per the KHR_materials_specular
glTF extension. ( #14069 )
2025-01-26 20:38:46 +00:00
array_texture.png
Extend the Texture asset type to support 3D data ( #903 )
2020-11-22 12:04:47 -08:00
basic_metering_mask.png
Implement Auto Exposure plugin ( #12792 )
2024-05-03 17:45:17 +00:00
BlueNoise-Normal.png
Implement clearcoat per the Filament and the KHR_materials_clearcoat
specifications. ( #13031 )
2024-05-05 22:57:05 +00:00
food_kenney.png
New cooldown example ( #19234 )
2025-05-26 19:44:17 +00:00
Ryfjallet_cubemap_astc4x4.ktx2
Support array / cubemap / cubemap array textures in KTX2 ( #5325 )
2022-07-30 07:02:58 +00:00
Ryfjallet_cubemap_bc7.ktx2
Support array / cubemap / cubemap array textures in KTX2 ( #5325 )
2022-07-30 07:02:58 +00:00
Ryfjallet_cubemap_etc2.ktx2
Support array / cubemap / cubemap array textures in KTX2 ( #5325 )
2022-07-30 07:02:58 +00:00
Ryfjallet_cubemap_readme.txt
Support array / cubemap / cubemap array textures in KTX2 ( #5325 )
2022-07-30 07:02:58 +00:00
Ryfjallet_cubemap.png
Support array / cubemap / cubemap array textures in KTX2 ( #5325 )
2022-07-30 07:02:58 +00:00
ScratchedGold-Normal.png
Implement clearcoat per the Filament and the KHR_materials_clearcoat
specifications. ( #13031 )
2024-05-05 22:57:05 +00:00
slice_square_2.png
Sprite slicing and tiling ( #10588 )
2024-01-15 15:40:06 +00:00
slice_square.png
Sprite slicing and tiling ( #10588 )
2024-01-15 15:40:06 +00:00
spiaggia_di_mondello_1k.hdr
add HDR image loader
2020-07-27 11:37:45 +02:00
uv_checker_bw.png
Vary transforms for custom_skinned_mesh example ( #15710 )
2024-10-08 12:37:46 +00:00
water_normals.png
Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. ( #13418 )
2024-05-27 13:43:40 +00:00