bevy/examples/games
Tim 4e9e78c31e
Split BufferedEvent from Event (#20101)
# Objective

> I think we should axe the shared `Event` trait entirely
It doesn't serve any functional purpose, and I don't think it's useful
pedagogically
@alice-i-cecile on discord

## Solution

- Remove `Event` as a supertrait of `BufferedEvent`
- Remove any `Event` derives that were made unnecessary
- Update release notes

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Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net>
2025-07-14 21:31:48 +00:00
..
alien_cake_addict.rs Rename Timer::finished and Timer::paused to is_finished and is_paused (#19386) 2025-05-27 22:24:18 +00:00
breakout.rs Split BufferedEvent from Event (#20101) 2025-07-14 21:31:48 +00:00
contributors.rs Make Query::single (and friends) return a Result (#18082) 2025-03-02 19:51:56 +00:00
desk_toy.rs Split CursorOptions off of Window (#19668) 2025-06-17 20:20:13 +00:00
game_menu.rs Rename Timer::finished and Timer::paused to is_finished and is_paused (#19386) 2025-05-27 22:24:18 +00:00
loading_screen.rs Relationships (non-fragmenting, one-to-many) (#17398) 2025-01-18 22:20:30 +00:00
stepping.rs Use SlotMaps to store systems and system sets in Schedules (#19352) 2025-07-03 18:50:54 +00:00