bevy/examples/mobile
Predko Silvestr 9d122a7d12 Run handle_lifetime only when AudioSink is added to the world (#17637)
# Objective

Fixes:
https://discord.com/channels/691052431525675048/756998293665349712/1335019849516056586

## Solution

Let's wait till `AudioSInk` will be added to the world.

## Testing

Run ios example
2025-02-06 22:32:23 +01:00
..
android_basic Add features to switch NativeActivity and GameActivity usage (#12095) 2024-10-01 22:23:48 +00:00
android_example Add features to switch NativeActivity and GameActivity usage (#12095) 2024-10-01 22:23:48 +00:00
android_example_native Add features to switch NativeActivity and GameActivity usage (#12095) 2024-10-01 22:23:48 +00:00
bevy_mobile_example.xcodeproj Upgrade to wgpu 23 (#15988) 2024-11-05 22:46:20 +01:00
ios-src IOS, Android... same thing (#7493) 2023-02-06 18:08:49 +00:00
src Run handle_lifetime only when AudioSink is added to the world (#17637) 2025-02-06 22:32:23 +01:00
.gitignore Add features to switch NativeActivity and GameActivity usage (#12095) 2024-10-01 22:23:48 +00:00
build_rust_deps.sh Fix alignment on ios simulator (#10178) 2023-10-21 22:19:46 +00:00
Cargo.toml Add features to switch NativeActivity and GameActivity usage (#12095) 2024-10-01 22:23:48 +00:00
Makefile Improve selection of iOS device in mobile example (#9282) 2023-10-08 20:57:41 +00:00