bevy/examples/3d
Jonas Matser 9a78addff0 Add PBR textures (#1632)
This PR adds normal maps on top of PBR #1554. Once that PR lands, the changes should look simpler.

Edit: Turned out to be so little extra work, I added metallic/roughness texture too. And occlusion and emissive.

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2021-03-26 21:00:34 +00:00
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3d_scene.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
load_gltf.rs Add PBR textures (#1632) 2021-03-26 21:00:34 +00:00
msaa.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
orthographic.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
parenting.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
pbr_textures.rs Add PBR textures (#1632) 2021-03-26 21:00:34 +00:00
pbr.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
spawner.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
texture.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
update_gltf_scene.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
wireframe.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00
z_sort_debug.rs Make Commands and World apis consistent (#1703) 2021-03-23 00:23:40 +00:00