bevy/crates/bevy_render
JMS55 000b9e52c9
Have the mesh allocator handle modified meshes (#18531)
# Objective
Fixes https://github.com/bevyengine/bevy/issues/16586.

## Solution
- Free meshes before allocating new ones (so hopefully the existing
allocation is used, but it's not guaranteed since it might end up
getting used by a smaller mesh first).
- Keep track of modified render assets, and have the mesh allocator free
their allocations.
- Cleaned up some render asset code to make it more understandable,
since it took me several minutes to reverse engineer/remember how it was
supposed to work.

Long term we'll probably want to explicitly reusing allocations for
modified meshes that haven't grown in size, or do delta uploads using a
compute shader or something, but this is an easy fix for the near term.

## Testing
Ran the example provided in the issue. No crash after a few minutes, and
memory usage remains steady.
2025-03-27 21:39:09 +00:00
..
macros Make buffer binding arrays emit bind group layout entries and bindless resource descriptors again. (#18125) 2025-03-10 21:40:24 +00:00
src Have the mesh allocator handle modified meshes (#18531) 2025-03-27 21:39:09 +00:00
Cargo.toml Remove Image::from_buffer name argument (only present in debug "dds" builds) (#18538) 2025-03-25 19:25:01 +00:00
LICENSE-APACHE Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
LICENSE-MIT Cleanup publish process (#17728) 2025-02-09 17:46:19 +00:00
README.md

Bevy Render

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