# Objective The flags are referenced later outside of the VERTEX_UVS ifdef/endif block. The current behavior causes the pre-pass shader to fail to compile when UVs are not present in the mesh, such as when using a `LineStrip` to render a grid. Fixes #18600 ## Solution Move the definition of the `flags` outside of the ifdef/endif block. ## Testing Ran a modified `3d_example` that used a mesh and material with alpha_mode blend, `LineStrip` topology, and no UVs. |
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| src | ||
| Cargo.toml | ||
| LICENSE-APACHE | ||
| LICENSE-MIT | ||
| README.md | ||