bevy/crates/bevy_input/src/keyboard.rs
KDecay 00c6acc0cc Rename ElementState to ButtonState (#4314)
# Objective

- Part of the splitting process of #3692.

## Solution

- Rename `ElementState` to `ButtonState`

## Reasons

- The old name was too generic.
- If something can be pressed it is automatically button-like (thanks to @alice-i-cecile for bringing it up in #3692).
- The reason it is called `ElementState` is because that's how `winit` calls it.
- It is used to define if a keyboard or mouse **button** is pressed or not.
- Discussion in #3692.

## Changelog

### Changed

- The `ElementState` type received a rename and is now called `ButtonState`.

## Migration Guide

- The `ElementState` type received a rename and is now called `ButtonState`. To migrate you just have to change every occurrence of `ElementState` to `ButtonState`.

Co-authored-by: KDecay <KDecayMusic@protonmail.com>
2022-04-24 22:57:02 +00:00

237 lines
3.8 KiB
Rust

use crate::{ButtonState, Input};
use bevy_ecs::event::EventReader;
use bevy_ecs::system::ResMut;
/// A key input event from a keyboard device
#[derive(Debug, Clone)]
pub struct KeyboardInput {
pub scan_code: u32,
pub key_code: Option<KeyCode>,
pub state: ButtonState,
}
/// Updates the `Input<KeyCode>` resource with the latest `KeyboardInput` events
pub fn keyboard_input_system(
mut keyboard_input: ResMut<Input<KeyCode>>,
mut keyboard_input_events: EventReader<KeyboardInput>,
) {
keyboard_input.clear();
for event in keyboard_input_events.iter() {
if let KeyboardInput {
key_code: Some(key_code),
state,
..
} = event
{
match state {
ButtonState::Pressed => keyboard_input.press(*key_code),
ButtonState::Released => keyboard_input.release(*key_code),
}
}
}
}
/// The key code of a keyboard input.
#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
#[repr(u32)]
pub enum KeyCode {
/// The '1' key over the letters.
Key1,
/// The '2' key over the letters.
Key2,
/// The '3' key over the letters.
Key3,
/// The '4' key over the letters.
Key4,
/// The '5' key over the letters.
Key5,
/// The '6' key over the letters.
Key6,
/// The '7' key over the letters.
Key7,
/// The '8' key over the letters.
Key8,
/// The '9' key over the letters.
Key9,
/// The '0' key over the 'O' and 'P' keys.
Key0,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
/// The Escape key, next to F1.
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
/// Print Screen/SysRq.
Snapshot,
/// Scroll Lock.
Scroll,
/// Pause/Break key, next to Scroll lock.
Pause,
/// `Insert`, next to Backspace.
Insert,
Home,
Delete,
End,
PageDown,
PageUp,
Left,
Up,
Right,
Down,
/// The Backspace key, right over Enter.
Back,
/// The Enter key.
Return,
/// The space bar.
Space,
/// The "Compose" key on Linux.
Compose,
Caret,
Numlock,
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
AbntC1,
AbntC2,
NumpadAdd,
Apostrophe,
Apps,
Asterisk,
Plus,
At,
Ax,
Backslash,
Calculator,
Capital,
Colon,
Comma,
Convert,
NumpadDecimal,
NumpadDivide,
Equals,
Grave,
Kana,
Kanji,
/// The left alt key. Maps to left option on Mac.
LAlt,
LBracket,
LControl,
LShift,
/// The left Windows key. Maps to left Command on Mac.
LWin,
Mail,
MediaSelect,
MediaStop,
Minus,
NumpadMultiply,
Mute,
MyComputer,
NavigateForward, // also called "Prior"
NavigateBackward, // also called "Next"
NextTrack,
NoConvert,
NumpadComma,
NumpadEnter,
NumpadEquals,
Oem102,
Period,
PlayPause,
Power,
PrevTrack,
/// The right alt key. Maps to right option on Mac.
RAlt,
RBracket,
RControl,
RShift,
/// The right Windows key. Maps to right Command on Mac.
RWin,
Semicolon,
Slash,
Sleep,
Stop,
NumpadSubtract,
Sysrq,
Tab,
Underline,
Unlabeled,
VolumeDown,
VolumeUp,
Wake,
WebBack,
WebFavorites,
WebForward,
WebHome,
WebRefresh,
WebSearch,
WebStop,
Yen,
Copy,
Paste,
Cut,
}