# Objective This example is really confusing to look at and tell at a glance whether it's broken or not. It's displaying a strange shape -- a cube with two vertices stretched in a couple dimensions at an odd angle, and doing its vertex position modification in a way where the intent isn't obvious. ## Solution - Change the gltf geometry so that the object is a recognizable regular shape - Change the vertex modification so that the entire cube top is being "lifted" from the cube - Adjust colors, lighting, and camera location so we can see what's going on - Also remove some irrelevant shadow and environment map setup ## Before  ## After <img width="1280" alt="image" src="https://github.com/user-attachments/assets/59cab60d-efbc-47c3-8688-e4544b462421"> |
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| .. | ||
| AlienCake | ||
| animated | ||
| AnisotropyBarnLamp | ||
| barycentric | ||
| CornellBox | ||
| cube | ||
| cubes | ||
| DepthOfFieldExample | ||
| extras | ||
| FlightHelmet | ||
| FlightHelmetLowPoly | ||
| GltfPrimitives | ||
| GolfBall | ||
| IrradianceVolumeExample | ||
| PalmTree | ||
| ship | ||
| SimpleSkin | ||
| sphere | ||
| terrain | ||
| TonemappingTest | ||
| torus | ||
| VolumetricFogExample | ||
| Box0.bin | ||