 7163aabf29
			
		
	
	
		7163aabf29
		
			
		
	
	
	
	
		
			
			# Objective - When adding/removing bindings in large binding lists, git would generate very difficult-to-read diffs ## Solution - Move the `@group(X) @binding(Y)` into the same line as the binding type declaration
		
			
				
	
	
		
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| #import bevy_pbr::mesh_vertex_output    MeshVertexOutput
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| #import bevy_pbr::mesh_view_bindings    view
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| #import bevy_pbr::pbr_types             STANDARD_MATERIAL_FLAGS_DOUBLE_SIDED_BIT
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| #import bevy_core_pipeline::tonemapping tone_mapping
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| #import bevy_pbr::pbr_functions as fns
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| 
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| @group(1) @binding(0) var my_array_texture: texture_2d_array<f32>;
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| @group(1) @binding(1) var my_array_texture_sampler: sampler;
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| 
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| @fragment
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| fn fragment(
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|     @builtin(front_facing) is_front: bool,
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|     mesh: MeshVertexOutput,
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| ) -> @location(0) vec4<f32> {
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|     let layer = i32(mesh.world_position.x) & 0x3;
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| 
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|     // Prepare a 'processed' StandardMaterial by sampling all textures to resolve
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|     // the material members
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|     var pbr_input: fns::PbrInput = fns::pbr_input_new();
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| 
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|     pbr_input.material.base_color = textureSample(my_array_texture, my_array_texture_sampler, mesh.uv, layer);
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| #ifdef VERTEX_COLORS
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|     pbr_input.material.base_color = pbr_input.material.base_color * mesh.color;
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| #endif
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| 
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|     pbr_input.frag_coord = mesh.position;
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|     pbr_input.world_position = mesh.world_position;
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|     pbr_input.world_normal = fns::prepare_world_normal(
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|         mesh.world_normal,
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|         (pbr_input.material.flags & STANDARD_MATERIAL_FLAGS_DOUBLE_SIDED_BIT) != 0u,
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|         is_front,
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|     );
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| 
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|     pbr_input.is_orthographic = view.projection[3].w == 1.0;
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| 
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|     pbr_input.N = fns::apply_normal_mapping(
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|         pbr_input.material.flags,
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|         mesh.world_normal,
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| #ifdef VERTEX_TANGENTS
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| #ifdef STANDARDMATERIAL_NORMAL_MAP
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|         mesh.world_tangent,
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| #endif
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| #endif
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|         mesh.uv,
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|         view.mip_bias,
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|     );
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|     pbr_input.V = fns::calculate_view(mesh.world_position, pbr_input.is_orthographic);
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| 
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|     return tone_mapping(fns::pbr(pbr_input), view.color_grading);
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| }
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