 7163aabf29
			
		
	
	
		7163aabf29
		
			
		
	
	
	
	
		
			
			# Objective - When adding/removing bindings in large binding lists, git would generate very difficult-to-read diffs ## Solution - Move the `@group(X) @binding(Y)` into the same line as the binding type declaration
		
			
				
	
	
		
			25 lines
		
	
	
		
			947 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
		
			947 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| #import bevy_pbr::mesh_view_bindings
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| #import bevy_pbr::mesh_bindings
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| #import bevy_pbr::mesh_vertex_output MeshVertexOutput
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| 
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| @group(1) @binding(0) var test_texture_1d: texture_1d<f32>;
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| @group(1) @binding(1) var test_texture_1d_sampler: sampler;
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| 
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| @group(1) @binding(2) var test_texture_2d: texture_2d<f32>;
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| @group(1) @binding(3) var test_texture_2d_sampler: sampler;
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| 
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| @group(1) @binding(4) var test_texture_2d_array: texture_2d_array<f32>;
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| @group(1) @binding(5) var test_texture_2d_array_sampler: sampler;
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| 
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| @group(1) @binding(6) var test_texture_cube: texture_cube<f32>;
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| @group(1) @binding(7) var test_texture_cube_sampler: sampler;
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| 
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| @group(1) @binding(8) var test_texture_cube_array: texture_cube_array<f32>;
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| @group(1) @binding(9) var test_texture_cube_array_sampler: sampler;
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| 
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| @group(1) @binding(10) var test_texture_3d: texture_3d<f32>;
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| @group(1) @binding(11) var test_texture_3d_sampler: sampler;
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| 
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| @fragment
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| fn fragment(in: MeshVertexOutput) {}
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