bevy/examples/ui/ui.rs
Carter Anderson 01aedc8431 Spawn now takes a Bundle (#6054)
# Objective

Now that we can consolidate Bundles and Components under a single insert (thanks to #2975 and #6039), almost 100% of world spawns now look like `world.spawn().insert((Some, Tuple, Here))`. Spawning an entity without any components is an extremely uncommon pattern, so it makes sense to give spawn the "first class" ergonomic api. This consolidated api should be made consistent across all spawn apis (such as World and Commands).

## Solution

All `spawn` apis (`World::spawn`, `Commands:;spawn`, `ChildBuilder::spawn`, and `WorldChildBuilder::spawn`) now accept a bundle as input:

```rust
// before:
commands
  .spawn()
  .insert((A, B, C));
world
  .spawn()
  .insert((A, B, C);

// after
commands.spawn((A, B, C));
world.spawn((A, B, C));
```

All existing instances of `spawn_bundle` have been deprecated in favor of the new `spawn` api. A new `spawn_empty` has been added, replacing the old `spawn` api.  

By allowing `world.spawn(some_bundle)` to replace `world.spawn().insert(some_bundle)`, this opened the door to removing the initial entity allocation in the "empty" archetype / table done in `spawn()` (and subsequent move to the actual archetype in `.insert(some_bundle)`).

This improves spawn performance by over 10%:
![image](https://user-images.githubusercontent.com/2694663/191627587-4ab2f949-4ccd-4231-80eb-80dd4d9ad6b9.png)

To take this measurement, I added a new `world_spawn` benchmark.

Unfortunately, optimizing `Commands::spawn` is slightly less trivial, as Commands expose the Entity id of spawned entities prior to actually spawning. Doing the optimization would (naively) require assurances that the `spawn(some_bundle)` command is applied before all other commands involving the entity (which would not necessarily be true, if memory serves). Optimizing `Commands::spawn` this way does feel possible, but it will require careful thought (and maybe some additional checks), which deserves its own PR. For now, it has the same performance characteristics of the current `Commands::spawn_bundle` on main.

**Note that 99% of this PR is simple renames and refactors. The only code that needs careful scrutiny is the new `World::spawn()` impl, which is relatively straightforward, but it has some new unsafe code (which re-uses battle tested BundlerSpawner code path).** 

---

## Changelog

- All `spawn` apis (`World::spawn`, `Commands:;spawn`, `ChildBuilder::spawn`, and `WorldChildBuilder::spawn`) now accept a bundle as input
- All instances of `spawn_bundle` have been deprecated in favor of the new `spawn` api
- World and Commands now have `spawn_empty()`, which is equivalent to the old `spawn()` behavior.  

## Migration Guide

```rust
// Old (0.8):
commands
  .spawn()
  .insert_bundle((A, B, C));
// New (0.9)
commands.spawn((A, B, C));

// Old (0.8):
commands.spawn_bundle((A, B, C));
// New (0.9)
commands.spawn((A, B, C));

// Old (0.8):
let entity = commands.spawn().id();
// New (0.9)
let entity = commands.spawn_empty().id();

// Old (0.8)
let entity = world.spawn().id();
// New (0.9)
let entity = world.spawn_empty();
```
2022-09-23 19:55:54 +00:00

331 lines
15 KiB
Rust

//! This example illustrates the various features of Bevy UI.
use bevy::{
input::mouse::{MouseScrollUnit, MouseWheel},
prelude::*,
winit::WinitSettings,
};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_startup_system(setup)
.add_system(mouse_scroll)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Camera
commands.spawn(Camera2dBundle::default());
// root node
commands
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
justify_content: JustifyContent::SpaceBetween,
..default()
},
color: Color::NONE.into(),
..default()
})
.with_children(|parent| {
// left vertical fill (border)
parent
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
border: UiRect::all(Val::Px(2.0)),
..default()
},
color: Color::rgb(0.65, 0.65, 0.65).into(),
..default()
})
.with_children(|parent| {
// left vertical fill (content)
parent
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
align_items: AlignItems::FlexEnd,
..default()
},
color: Color::rgb(0.15, 0.15, 0.15).into(),
..default()
})
.with_children(|parent| {
// text
parent.spawn(
TextBundle::from_section(
"Text Example",
TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 30.0,
color: Color::WHITE,
},
)
.with_style(Style {
margin: UiRect::all(Val::Px(5.0)),
..default()
}),
);
});
});
// right vertical fill
parent
.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::ColumnReverse,
justify_content: JustifyContent::Center,
size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
..default()
},
color: Color::rgb(0.15, 0.15, 0.15).into(),
..default()
})
.with_children(|parent| {
// Title
parent.spawn(
TextBundle::from_section(
"Scrolling list",
TextStyle {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 25.,
color: Color::WHITE,
},
)
.with_style(Style {
size: Size::new(Val::Undefined, Val::Px(25.)),
margin: UiRect {
left: Val::Auto,
right: Val::Auto,
..default()
},
..default()
}),
);
// List with hidden overflow
parent
.spawn(NodeBundle {
style: Style {
flex_direction: FlexDirection::ColumnReverse,
align_self: AlignSelf::Center,
size: Size::new(Val::Percent(100.0), Val::Percent(50.0)),
overflow: Overflow::Hidden,
..default()
},
color: Color::rgb(0.10, 0.10, 0.10).into(),
..default()
})
.with_children(|parent| {
// Moving panel
parent
.spawn((
NodeBundle {
style: Style {
flex_direction: FlexDirection::ColumnReverse,
flex_grow: 1.0,
max_size: Size::UNDEFINED,
..default()
},
color: Color::NONE.into(),
..default()
},
ScrollingList::default(),
))
.with_children(|parent| {
// List items
for i in 0..30 {
parent.spawn(
TextBundle::from_section(
format!("Item {i}"),
TextStyle {
font: asset_server
.load("fonts/FiraSans-Bold.ttf"),
font_size: 20.,
color: Color::WHITE,
},
)
.with_style(Style {
flex_shrink: 0.,
size: Size::new(Val::Undefined, Val::Px(20.)),
margin: UiRect {
left: Val::Auto,
right: Val::Auto,
..default()
},
..default()
}),
);
}
});
});
});
// absolute positioning
parent
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(200.0), Val::Px(200.0)),
position_type: PositionType::Absolute,
position: UiRect {
left: Val::Px(210.0),
bottom: Val::Px(10.0),
..default()
},
border: UiRect::all(Val::Px(20.0)),
..default()
},
color: Color::rgb(0.4, 0.4, 1.0).into(),
..default()
})
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
..default()
},
color: Color::rgb(0.8, 0.8, 1.0).into(),
..default()
});
});
// render order test: reddest in the back, whitest in the front (flex center)
parent
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
position_type: PositionType::Absolute,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
},
color: Color::NONE.into(),
..default()
})
.with_children(|parent| {
parent
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
..default()
},
color: Color::rgb(1.0, 0.0, 0.0).into(),
..default()
})
.with_children(|parent| {
parent.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
position_type: PositionType::Absolute,
position: UiRect {
left: Val::Px(20.0),
bottom: Val::Px(20.0),
..default()
},
..default()
},
color: Color::rgb(1.0, 0.3, 0.3).into(),
..default()
});
parent.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
position_type: PositionType::Absolute,
position: UiRect {
left: Val::Px(40.0),
bottom: Val::Px(40.0),
..default()
},
..default()
},
color: Color::rgb(1.0, 0.5, 0.5).into(),
..default()
});
parent.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
position_type: PositionType::Absolute,
position: UiRect {
left: Val::Px(60.0),
bottom: Val::Px(60.0),
..default()
},
..default()
},
color: Color::rgb(1.0, 0.7, 0.7).into(),
..default()
});
// alpha test
parent.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Px(100.0), Val::Px(100.0)),
position_type: PositionType::Absolute,
position: UiRect {
left: Val::Px(80.0),
bottom: Val::Px(80.0),
..default()
},
..default()
},
color: Color::rgba(1.0, 0.9, 0.9, 0.4).into(),
..default()
});
});
});
// bevy logo (flex center)
parent
.spawn(NodeBundle {
style: Style {
size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
position_type: PositionType::Absolute,
justify_content: JustifyContent::Center,
align_items: AlignItems::FlexEnd,
..default()
},
color: Color::NONE.into(),
..default()
})
.with_children(|parent| {
// bevy logo (image)
parent.spawn(ImageBundle {
style: Style {
size: Size::new(Val::Px(500.0), Val::Auto),
..default()
},
image: asset_server.load("branding/bevy_logo_dark_big.png").into(),
..default()
});
});
});
}
#[derive(Component, Default)]
struct ScrollingList {
position: f32,
}
fn mouse_scroll(
mut mouse_wheel_events: EventReader<MouseWheel>,
mut query_list: Query<(&mut ScrollingList, &mut Style, &Children, &Node)>,
query_item: Query<&Node>,
) {
for mouse_wheel_event in mouse_wheel_events.iter() {
for (mut scrolling_list, mut style, children, uinode) in &mut query_list {
let items_height: f32 = children
.iter()
.map(|entity| query_item.get(*entity).unwrap().size.y)
.sum();
let panel_height = uinode.size.y;
let max_scroll = (items_height - panel_height).max(0.);
let dy = match mouse_wheel_event.unit {
MouseScrollUnit::Line => mouse_wheel_event.y * 20.,
MouseScrollUnit::Pixel => mouse_wheel_event.y,
};
scrolling_list.position += dy;
scrolling_list.position = scrolling_list.position.clamp(-max_scroll, 0.);
style.position.top = Val::Px(scrolling_list.position);
}
}
}