bevy/crates/bevy_wgpu/src
Duncan 46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
..
diagnostic System Inputs, Outputs, Chaining, and Registration Ergo (#876) 2020-11-16 18:18:00 -08:00
renderer Extend the Texture asset type to support 3D data (#903) 2020-11-22 12:04:47 -08:00
lib.rs System Inputs, Outputs, Chaining, and Registration Ergo (#876) 2020-11-16 18:18:00 -08:00
wgpu_render_pass.rs Log Plugin (#836) 2020-11-12 17:23:57 -08:00
wgpu_renderer.rs Fixed property typos, KeyCode typo. (#857) 2020-11-16 16:33:19 -08:00
wgpu_resources.rs Mesh overhaul with custom vertex attributes #592 (#599) 2020-10-30 19:21:53 -07:00
wgpu_type_converter.rs Mesh overhaul with custom vertex attributes #592 (#599) 2020-10-30 19:21:53 -07:00