bevy/crates/bevy_render/src
Erik Živković 72aaa41603
Remove render_resource_wrapper (#15441)
# Objective

* Remove all uses of render_resource_wrapper.
* Make it easier to share a `wgpu::Device` between Bevy and application
code.

## Solution

Removed the `render_resource_wrapper` macro.

To improve the `RenderCreation:: Manual ` API, `ErasedRenderDevice` was
replaced by `Arc`. Unfortunately I had to introduce one more usage of
`WgpuWrapper` which seems like an unwanted constraint on the caller.

## Testing

- Did you test these changes? If so, how?
    - Ran `cargo test`.
    - Ran a few examples.
    - Used `RenderCreation::Manual` in my own project
    - Exercised `RenderCreation::Automatic` through examples

- Are there any parts that need more testing?
    - No

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
    - Run examples
    - Use `RenderCreation::Manual` in their own project
2024-09-30 17:37:07 +00:00
..
batching Remove remnant EntityHash and related types from bevy_utils (#15039) 2024-09-09 15:24:17 +00:00
camera Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
diagnostic Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
mesh Add VisitEntities for generic and reflectable Entity iteration (#15425) 2024-09-30 17:32:03 +00:00
primitives Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_graph Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_phase Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
render_resource Remove render_resource_wrapper (#15441) 2024-09-30 17:37:07 +00:00
renderer Remove render_resource_wrapper (#15441) 2024-09-30 17:37:07 +00:00
texture Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
view Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
alpha.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
color_operations.wgsl move wgsl color operations from bevy_pbr to bevy_render (#13209) 2024-05-04 10:30:23 +00:00
extract_component.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_instances.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_param.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
extract_resource.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
globals.rs Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
gpu_readback.rs Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
lib.rs Gpu readback (#15419) 2024-09-30 17:28:55 +00:00
maths.wgsl add tonemapping LUT bindings for sprite and mesh2d pipelines (#13262) 2024-05-28 12:09:26 +00:00
pipelined_rendering.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00
render_asset.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
settings.rs Add core and alloc over std Lints (#15281) 2024-09-27 00:59:59 +00:00
spatial_bundle.rs Clearer spatial bundle pub const docs (#14293) 2024-07-15 16:03:09 +00:00
storage.rs Simpler lint fixes: makes ci lints work but disables a lint for now (#15376) 2024-09-24 11:42:59 +00:00