bevy/crates/bevy_pbr/src
NWPlayer123 c6a89c2187
impl Debug for ExtendedMaterial (#14140)
# Objective

Both `Material` and `MaterialExtension` (base and extension) can derive
Debug, so there's no reason to not allow `ExtendedMaterial` to derive it

## Solution

- Describe the solution used to achieve the objective above.
Add `Debug` to the list of derived traits

## Testing

- Did you test these changes? If so, how?
I compiled my test project on latest commit, making sure it actually
compiles
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
Create an ExtendedMaterial instance, try to `println!("{:?}",
material);`

Co-authored-by: NWPlayer123 <NWPlayer123@users.noreply.github.com>
2024-07-04 23:59:48 +00:00
..
cluster Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
deferred Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
light Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
light_probe Apply Clippy lints regarding lazy evaluation and closures (#14015) 2024-07-01 15:54:40 +00:00
lightmap
meshlet Optimize common usages of AssetReader (#14082) 2024-07-01 19:59:42 +00:00
prepass Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 16:13:03 +00:00
render Added feature switch to default Standard Material's new anisotropy texture to off (#14048) 2024-07-02 18:02:05 +00:00
ssao Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ssr Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
volumetric_fog Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 13:03:46 +00:00
bundle.rs Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
extended_material.rs impl Debug for ExtendedMaterial (#14140) 2024-07-04 23:59:48 +00:00
fog.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
lib.rs Refactor check_light_mesh_visibility for performance #1 (#13905) 2024-06-18 03:22:54 +00:00
material.rs Allow phase items not associated with meshes to be binned. (#14029) 2024-06-27 16:13:03 +00:00
parallax.rs
pbr_material.rs Added feature switch to default Standard Material's new anisotropy texture to off (#14048) 2024-07-02 18:02:05 +00:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00