
# Objective Certain classes of games, usually those with enormous worlds, require some amount of support for double-precision. Libraries like `big_space` exist to allow for large worlds while integrating cleanly with Bevy's primarily single-precision ecosystem, but even then, games will often still work directly in double-precision throughout the part of the pipeline that feeds into the Bevy interface. Currently, working with double-precision types in Bevy is a pain. `glam` provides types like `DVec3`, but Bevy doesn't provide double-precision analogs for `glam` wrappers like `Dir3`. This is mostly because doing so involves one of: - code duplication - generics - templates (like `glam` uses) - macros Each of these has issues that are enough to be deal-breakers as far as maintainability, usability or readability. To work around this, I'm putting together `bevy_dmath`, a crate that duplicates `bevy_math` types and functionality to allow downstream users to enjoy the ergonomics and power of `bevy_math` in double-precision. For the most part, it's a smooth process, but in order to fully integrate, there are some necessary changes that can only be made in `bevy_math`. ## Solution This PR addresses the first and easiest issue with downstream double-precision math support: `VectorSpace` currently can only represent vector spaces over `f32`. This automatically closes the door to double-precision curves, among other things. This restriction can be easily lifted by allowing vector spaces to specify the underlying scalar field. This PR adds a new trait `ScalarField` that satisfies the properties of a scalar field (the ones that can be upheld statically) and adds a new associated type `type Scalar: ScalarField` to `VectorSpace`. It's mostly an unintrusive change. The biggest annoyances are: - it touches a lot of curve code - `bevy_math::ops` doesn't support `f64`, so there are some annoying workarounds As far as curves code, I wanted to make this change unintrusive and bite-sized, so I'm trying to touch as little code as possible. To prove to myself it can be done, I went ahead and (*not* in this PR) migrated most of the curves API to support different `ScalarField`s and it went really smoothly! The ugliest thing was adding `P::Scalar: From<usize>` in several places. There's an argument to be made here that we should be using `num-traits`, but that's not immediately relevant. The point is that for now, the smallest change I could make was to go into every curve impl and make them generic over `VectorSpace<Scalar = f32>`. Curves work exactly like before and don't change the user API at all. # Follow-up - **Extend `bevy_math::ops` to work with `f64`.** `bevy_math::ops` is used all over, and if curves are ever going to support different `ScalarField` types, we'll need to be able to use the correct `std` or `libm` ops for `f64` types as well. Adding an `ops64` mod turned out to be really ugly, but I'll point out the maintenance burden is low because we're not going to be adding new floating-point ops anytime soon. Another solution is to build a floating-point trait that calls the right op variant and impl it for `f32` and `f64`. This reduces maintenance burden because on the off chance we ever *do* want to go modify it, it's all tied together: you can't change the interface on one without changing the trait, which forces you to update the other. A third option is to use `num-traits`, which is basically option 2 but someone else did the work for us. They already support `no_std` using `libm`, so it would be more or less a drop-in replacement. They're missing a couple floating-point ops like `floor` and `ceil`, but we could make our own floating-point traits for those (there's even the potential for upstreaming them into `num-traits`). - **Tweak curves to accept vector spaces over any `ScalarField`.** Curves are ready to support custom scalar types as soon as the bullet above is addressed. I will admit that the code is not as fun to look at: `P::Scalar` instead of `f32` everywhere. We could consider an alternate design where we use `f32` even to interpolate something like a `DVec3`, but personally I think that's a worse solution than parameterizing curves over the vector space's scalar type. At the end of the day, it's not really bad to deal with in my opinion... `ScalarType` supports enough operations that working with them is almost like working with raw float types, and it unlocks a whole ecosystem for games that want to use double-precision.
594 lines
18 KiB
Rust
594 lines
18 KiB
Rust
//! This module contains abstract mathematical traits shared by types used in `bevy_math`.
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use crate::{ops, DVec2, DVec3, DVec4, Dir2, Dir3, Dir3A, Quat, Rot2, Vec2, Vec3, Vec3A, Vec4};
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use core::{
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fmt::Debug,
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ops::{Add, Div, Mul, Neg, Sub},
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};
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use variadics_please::all_tuples_enumerated;
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/// A type that supports the mathematical operations of a real vector space, irrespective of dimension.
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/// In particular, this means that the implementing type supports:
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/// - Scalar multiplication and division on the right by elements of `Self::Scalar`
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/// - Negation
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/// - Addition and subtraction
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/// - Zero
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///
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/// Within the limitations of floating point arithmetic, all the following are required to hold:
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/// - (Associativity of addition) For all `u, v, w: Self`, `(u + v) + w == u + (v + w)`.
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/// - (Commutativity of addition) For all `u, v: Self`, `u + v == v + u`.
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/// - (Additive identity) For all `v: Self`, `v + Self::ZERO == v`.
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/// - (Additive inverse) For all `v: Self`, `v - v == v + (-v) == Self::ZERO`.
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/// - (Compatibility of multiplication) For all `a, b: Self::Scalar`, `v: Self`, `v * (a * b) == (v * a) * b`.
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/// - (Multiplicative identity) For all `v: Self`, `v * 1.0 == v`.
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/// - (Distributivity for vector addition) For all `a: Self::Scalar`, `u, v: Self`, `(u + v) * a == u * a + v * a`.
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/// - (Distributivity for scalar addition) For all `a, b: Self::Scalar`, `v: Self`, `v * (a + b) == v * a + v * b`.
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///
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/// Note that, because implementing types use floating point arithmetic, they are not required to actually
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/// implement `PartialEq` or `Eq`.
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pub trait VectorSpace:
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Mul<Self::Scalar, Output = Self>
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+ Div<Self::Scalar, Output = Self>
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+ Add<Self, Output = Self>
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+ Sub<Self, Output = Self>
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+ Neg<Output = Self>
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+ Default
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+ Debug
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+ Clone
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+ Copy
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{
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/// The scalar type of this vector space.
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type Scalar: ScalarField;
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/// The zero vector, which is the identity of addition for the vector space type.
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const ZERO: Self;
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/// Perform vector space linear interpolation between this element and another, based
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/// on the parameter `t`. When `t` is `0`, `self` is recovered. When `t` is `1`, `rhs`
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/// is recovered.
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///
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/// Note that the value of `t` is not clamped by this function, so extrapolating outside
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/// of the interval `[0,1]` is allowed.
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#[inline]
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fn lerp(self, rhs: Self, t: Self::Scalar) -> Self {
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self * (Self::Scalar::ONE - t) + rhs * t
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}
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}
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impl VectorSpace for Vec4 {
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type Scalar = f32;
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const ZERO: Self = Vec4::ZERO;
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}
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impl VectorSpace for Vec3 {
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type Scalar = f32;
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const ZERO: Self = Vec3::ZERO;
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}
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impl VectorSpace for Vec3A {
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type Scalar = f32;
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const ZERO: Self = Vec3A::ZERO;
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}
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impl VectorSpace for Vec2 {
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type Scalar = f32;
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const ZERO: Self = Vec2::ZERO;
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}
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impl VectorSpace for DVec4 {
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type Scalar = f64;
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const ZERO: Self = DVec4::ZERO;
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}
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impl VectorSpace for DVec3 {
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type Scalar = f64;
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const ZERO: Self = DVec3::ZERO;
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}
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impl VectorSpace for DVec2 {
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type Scalar = f64;
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const ZERO: Self = DVec2::ZERO;
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}
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// Every scalar field is a 1-dimensional vector space over itself.
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impl<T: ScalarField> VectorSpace for T {
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type Scalar = Self;
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const ZERO: Self = Self::ZERO;
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}
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/// A type that supports the operations of a scalar field. An implementation should support:
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/// - Addition and subtraction
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/// - Multiplication and division
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/// - Negation
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/// - Zero (additive identity)
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/// - One (multiplicative identity)
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///
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/// Within the limitations of floating point arithmetic, all the following are required to hold:
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/// - (Associativity of addition) For all `u, v, w: Self`, `(u + v) + w == u + (v + w)`.
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/// - (Commutativity of addition) For all `u, v: Self`, `u + v == v + u`.
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/// - (Additive identity) For all `v: Self`, `v + Self::ZERO == v`.
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/// - (Additive inverse) For all `v: Self`, `v - v == v + (-v) == Self::ZERO`.
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/// - (Associativity of multiplication) For all `u, v, w: Self`, `(u * v) * w == u * (v * w)`.
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/// - (Commutativity of multiplication) For all `u, v: Self`, `u * v == v * u`.
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/// - (Multiplicative identity) For all `v: Self`, `v * Self::ONE == v`.
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/// - (Multiplicative inverse) For all `v: Self`, `v / v == v * v.inverse() == Self::ONE`.
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/// - (Distributivity over addition) For all `a, b: Self`, `u, v: Self`, `(u + v) * a == u * a + v * a`.
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pub trait ScalarField:
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Mul<Self, Output = Self>
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+ Div<Self, Output = Self>
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+ Add<Self, Output = Self>
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+ Sub<Self, Output = Self>
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+ Neg<Output = Self>
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+ Default
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+ Debug
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+ Clone
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+ Copy
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{
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/// The additive identity.
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const ZERO: Self;
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/// The multiplicative identity.
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const ONE: Self;
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/// The multiplicative inverse of this element. This is equivalent to `1.0 / self`.
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fn recip(self) -> Self {
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Self::ONE / self
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}
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}
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impl ScalarField for f32 {
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const ZERO: Self = 0.0;
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const ONE: Self = 1.0;
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}
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impl ScalarField for f64 {
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const ZERO: Self = 0.0;
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const ONE: Self = 1.0;
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}
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/// A type consisting of formal sums of elements from `V` and `W`. That is,
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/// each value `Sum(v, w)` is thought of as `v + w`, with no available
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/// simplification. In particular, if `V` and `W` are [vector spaces], then
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/// `Sum<V, W>` is a vector space whose dimension is the sum of those of `V`
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/// and `W`, and the field accessors `.0` and `.1` are vector space projections.
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///
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/// [vector spaces]: VectorSpace
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#[derive(Debug, Clone, Copy)]
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#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
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#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
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pub struct Sum<V, W>(pub V, pub W);
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impl<F: ScalarField, V, W> Mul<F> for Sum<V, W>
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where
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V: VectorSpace<Scalar = F>,
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W: VectorSpace<Scalar = F>,
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{
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type Output = Self;
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fn mul(self, rhs: F) -> Self::Output {
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Sum(self.0 * rhs, self.1 * rhs)
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}
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}
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impl<F: ScalarField, V, W> Div<F> for Sum<V, W>
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where
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V: VectorSpace<Scalar = F>,
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W: VectorSpace<Scalar = F>,
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{
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type Output = Self;
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fn div(self, rhs: F) -> Self::Output {
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Sum(self.0 / rhs, self.1 / rhs)
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}
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}
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impl<V, W> Add<Self> for Sum<V, W>
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where
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V: VectorSpace,
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W: VectorSpace,
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{
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type Output = Self;
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fn add(self, other: Self) -> Self::Output {
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Sum(self.0 + other.0, self.1 + other.1)
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}
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}
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impl<V, W> Sub<Self> for Sum<V, W>
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where
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V: VectorSpace,
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W: VectorSpace,
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{
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type Output = Self;
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fn sub(self, other: Self) -> Self::Output {
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Sum(self.0 - other.0, self.1 - other.1)
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}
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}
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impl<V, W> Neg for Sum<V, W>
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where
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V: VectorSpace,
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W: VectorSpace,
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{
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type Output = Self;
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fn neg(self) -> Self::Output {
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Sum(-self.0, -self.1)
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}
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}
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impl<V, W> Default for Sum<V, W>
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where
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V: VectorSpace,
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W: VectorSpace,
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{
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fn default() -> Self {
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Sum(V::default(), W::default())
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}
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}
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impl<F: ScalarField, V, W> VectorSpace for Sum<V, W>
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where
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V: VectorSpace<Scalar = F>,
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W: VectorSpace<Scalar = F>,
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{
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type Scalar = F;
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const ZERO: Self = Sum(V::ZERO, W::ZERO);
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}
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/// A type that supports the operations of a normed vector space; i.e. a norm operation in addition
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/// to those of [`VectorSpace`]. Specifically, the implementor must guarantee that the following
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/// relationships hold, within the limitations of floating point arithmetic:
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/// - (Nonnegativity) For all `v: Self`, `v.norm() >= 0.0`.
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/// - (Positive definiteness) For all `v: Self`, `v.norm() == 0.0` implies `v == Self::ZERO`.
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/// - (Absolute homogeneity) For all `c: Self::Scalar`, `v: Self`, `(v * c).norm() == v.norm() * c.abs()`.
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/// - (Triangle inequality) For all `v, w: Self`, `(v + w).norm() <= v.norm() + w.norm()`.
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///
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/// Note that, because implementing types use floating point arithmetic, they are not required to actually
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/// implement `PartialEq` or `Eq`.
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pub trait NormedVectorSpace: VectorSpace {
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/// The size of this element. The return value should always be nonnegative.
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fn norm(self) -> Self::Scalar;
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/// The squared norm of this element. Computing this is often faster than computing
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/// [`NormedVectorSpace::norm`].
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#[inline]
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fn norm_squared(self) -> Self::Scalar {
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self.norm() * self.norm()
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}
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/// The distance between this element and another, as determined by the norm.
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#[inline]
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fn distance(self, rhs: Self) -> Self::Scalar {
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(rhs - self).norm()
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}
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/// The squared distance between this element and another, as determined by the norm. Note that
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/// this is often faster to compute in practice than [`NormedVectorSpace::distance`].
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#[inline]
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fn distance_squared(self, rhs: Self) -> Self::Scalar {
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(rhs - self).norm_squared()
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}
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}
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impl NormedVectorSpace for Vec4 {
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#[inline]
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fn norm(self) -> f32 {
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self.length()
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}
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#[inline]
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fn norm_squared(self) -> f32 {
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self.length_squared()
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}
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}
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impl NormedVectorSpace for Vec3 {
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#[inline]
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fn norm(self) -> f32 {
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self.length()
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}
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#[inline]
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fn norm_squared(self) -> f32 {
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self.length_squared()
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}
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}
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impl NormedVectorSpace for Vec3A {
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#[inline]
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fn norm(self) -> f32 {
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self.length()
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}
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#[inline]
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fn norm_squared(self) -> f32 {
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self.length_squared()
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}
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}
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impl NormedVectorSpace for Vec2 {
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#[inline]
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fn norm(self) -> f32 {
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self.length()
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}
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#[inline]
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fn norm_squared(self) -> f32 {
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self.length_squared()
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}
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}
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impl NormedVectorSpace for f32 {
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#[inline]
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fn norm(self) -> f32 {
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ops::abs(self)
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}
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}
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impl NormedVectorSpace for DVec4 {
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#[inline]
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fn norm(self) -> f64 {
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self.length()
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}
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#[inline]
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fn norm_squared(self) -> f64 {
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self.length_squared()
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}
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}
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impl NormedVectorSpace for DVec3 {
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#[inline]
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fn norm(self) -> f64 {
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self.length()
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}
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#[inline]
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fn norm_squared(self) -> f64 {
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self.length_squared()
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}
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}
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impl NormedVectorSpace for DVec2 {
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#[inline]
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fn norm(self) -> f64 {
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self.length()
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}
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#[inline]
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fn norm_squared(self) -> f64 {
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self.length_squared()
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}
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}
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impl NormedVectorSpace for f64 {
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#[inline]
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#[cfg(feature = "std")]
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fn norm(self) -> f64 {
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f64::abs(self)
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}
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#[inline]
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#[cfg(all(any(feature = "libm", feature = "nostd-libm"), not(feature = "std")))]
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fn norm(self) -> f64 {
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libm::fabs(self)
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}
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}
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/// A type with a natural interpolation that provides strong subdivision guarantees.
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///
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/// Although the only required method is `interpolate_stable`, many things are expected of it:
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///
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/// 1. The notion of interpolation should follow naturally from the semantics of the type, so
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/// that inferring the interpolation mode from the type alone is sensible.
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///
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/// 2. The interpolation recovers something equivalent to the starting value at `t = 0.0`
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/// and likewise with the ending value at `t = 1.0`. They do not have to be data-identical, but
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/// they should be semantically identical. For example, [`Quat::slerp`] doesn't always yield its
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/// second rotation input exactly at `t = 1.0`, but it always returns an equivalent rotation.
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///
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/// 3. Importantly, the interpolation must be *subdivision-stable*: for any interpolation curve
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/// between two (unnamed) values and any parameter-value pairs `(t0, p)` and `(t1, q)`, the
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/// interpolation curve between `p` and `q` must be the *linear* reparameterization of the original
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/// interpolation curve restricted to the interval `[t0, t1]`.
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///
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/// The last of these conditions is very strong and indicates something like constant speed. It
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/// is called "subdivision stability" because it guarantees that breaking up the interpolation
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/// into segments and joining them back together has no effect.
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///
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/// Here is a diagram depicting it:
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/// ```text
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/// top curve = u.interpolate_stable(v, t)
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///
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/// t0 => p t1 => q
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/// |-------------|---------|-------------|
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/// 0 => u / \ 1 => v
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/// / \
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/// / \
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/// / linear \
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/// / reparameterization \
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/// / t = t0 * (1 - s) + t1 * s \
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/// / \
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/// |-------------------------------------|
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/// 0 => p 1 => q
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///
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/// bottom curve = p.interpolate_stable(q, s)
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/// ```
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///
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/// Note that some common forms of interpolation do not satisfy this criterion. For example,
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/// [`Quat::lerp`] and [`Rot2::nlerp`] are not subdivision-stable.
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///
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/// Furthermore, this is not to be used as a general trait for abstract interpolation.
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/// Consumers rely on the strong guarantees in order for behavior based on this trait to be
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/// well-behaved.
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///
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/// [`Quat::slerp`]: crate::Quat::slerp
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/// [`Quat::lerp`]: crate::Quat::lerp
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/// [`Rot2::nlerp`]: crate::Rot2::nlerp
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pub trait StableInterpolate: Clone {
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/// Interpolate between this value and the `other` given value using the parameter `t`. At
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/// `t = 0.0`, a value equivalent to `self` is recovered, while `t = 1.0` recovers a value
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/// equivalent to `other`, with intermediate values interpolating between the two.
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/// See the [trait-level documentation] for details.
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///
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/// [trait-level documentation]: StableInterpolate
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fn interpolate_stable(&self, other: &Self, t: f32) -> Self;
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/// A version of [`interpolate_stable`] that assigns the result to `self` for convenience.
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///
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/// [`interpolate_stable`]: StableInterpolate::interpolate_stable
|
|
fn interpolate_stable_assign(&mut self, other: &Self, t: f32) {
|
|
*self = self.interpolate_stable(other, t);
|
|
}
|
|
|
|
/// Smoothly nudge this value towards the `target` at a given decay rate. The `decay_rate`
|
|
/// parameter controls how fast the distance between `self` and `target` decays relative to
|
|
/// the units of `delta`; the intended usage is for `decay_rate` to generally remain fixed,
|
|
/// while `delta` is something like `delta_time` from an updating system. This produces a
|
|
/// smooth following of the target that is independent of framerate.
|
|
///
|
|
/// More specifically, when this is called repeatedly, the result is that the distance between
|
|
/// `self` and a fixed `target` attenuates exponentially, with the rate of this exponential
|
|
/// decay given by `decay_rate`.
|
|
///
|
|
/// For example, at `decay_rate = 0.0`, this has no effect.
|
|
/// At `decay_rate = f32::INFINITY`, `self` immediately snaps to `target`.
|
|
/// In general, higher rates mean that `self` moves more quickly towards `target`.
|
|
///
|
|
/// # Example
|
|
/// ```
|
|
/// # use bevy_math::{Vec3, StableInterpolate};
|
|
/// # let delta_time: f32 = 1.0 / 60.0;
|
|
/// let mut object_position: Vec3 = Vec3::ZERO;
|
|
/// let target_position: Vec3 = Vec3::new(2.0, 3.0, 5.0);
|
|
/// // Decay rate of ln(10) => after 1 second, remaining distance is 1/10th
|
|
/// let decay_rate = f32::ln(10.0);
|
|
/// // Calling this repeatedly will move `object_position` towards `target_position`:
|
|
/// object_position.smooth_nudge(&target_position, decay_rate, delta_time);
|
|
/// ```
|
|
fn smooth_nudge(&mut self, target: &Self, decay_rate: f32, delta: f32) {
|
|
self.interpolate_stable_assign(target, 1.0 - ops::exp(-decay_rate * delta));
|
|
}
|
|
}
|
|
|
|
// Conservatively, we presently only apply this for normed vector spaces, where the notion
|
|
// of being constant-speed is literally true. The technical axioms are satisfied for any
|
|
// VectorSpace type, but the "natural from the semantics" part is less clear in general.
|
|
impl<V> StableInterpolate for V
|
|
where
|
|
V: NormedVectorSpace<Scalar = f32>,
|
|
{
|
|
#[inline]
|
|
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
|
|
self.lerp(*other, t)
|
|
}
|
|
}
|
|
|
|
impl StableInterpolate for Rot2 {
|
|
#[inline]
|
|
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
|
|
self.slerp(*other, t)
|
|
}
|
|
}
|
|
|
|
impl StableInterpolate for Quat {
|
|
#[inline]
|
|
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
|
|
self.slerp(*other, t)
|
|
}
|
|
}
|
|
|
|
impl StableInterpolate for Dir2 {
|
|
#[inline]
|
|
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
|
|
self.slerp(*other, t)
|
|
}
|
|
}
|
|
|
|
impl StableInterpolate for Dir3 {
|
|
#[inline]
|
|
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
|
|
self.slerp(*other, t)
|
|
}
|
|
}
|
|
|
|
impl StableInterpolate for Dir3A {
|
|
#[inline]
|
|
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
|
|
self.slerp(*other, t)
|
|
}
|
|
}
|
|
|
|
macro_rules! impl_stable_interpolate_tuple {
|
|
($(#[$meta:meta])* $(($n:tt, $T:ident)),*) => {
|
|
$(#[$meta])*
|
|
impl<$($T: StableInterpolate),*> StableInterpolate for ($($T,)*) {
|
|
fn interpolate_stable(&self, other: &Self, t: f32) -> Self {
|
|
(
|
|
$(
|
|
<$T as StableInterpolate>::interpolate_stable(&self.$n, &other.$n, t),
|
|
)*
|
|
)
|
|
}
|
|
}
|
|
};
|
|
}
|
|
|
|
all_tuples_enumerated!(
|
|
#[doc(fake_variadic)]
|
|
impl_stable_interpolate_tuple,
|
|
1,
|
|
11,
|
|
T
|
|
);
|
|
|
|
/// A type that has tangents.
|
|
pub trait HasTangent {
|
|
/// The tangent type.
|
|
type Tangent: VectorSpace;
|
|
}
|
|
|
|
/// A value with its derivative.
|
|
#[derive(Debug, Clone, Copy)]
|
|
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
|
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
|
|
pub struct WithDerivative<T>
|
|
where
|
|
T: HasTangent,
|
|
{
|
|
/// The underlying value.
|
|
pub value: T,
|
|
|
|
/// The derivative at `value`.
|
|
pub derivative: T::Tangent,
|
|
}
|
|
|
|
/// A value together with its first and second derivatives.
|
|
#[derive(Debug, Clone, Copy)]
|
|
#[cfg_attr(feature = "serialize", derive(serde::Serialize, serde::Deserialize))]
|
|
#[cfg_attr(feature = "bevy_reflect", derive(bevy_reflect::Reflect))]
|
|
pub struct WithTwoDerivatives<T>
|
|
where
|
|
T: HasTangent,
|
|
{
|
|
/// The underlying value.
|
|
pub value: T,
|
|
|
|
/// The derivative at `value`.
|
|
pub derivative: T::Tangent,
|
|
|
|
/// The second derivative at `value`.
|
|
pub second_derivative: <T::Tangent as HasTangent>::Tangent,
|
|
}
|
|
|
|
impl<V: VectorSpace> HasTangent for V {
|
|
type Tangent = V;
|
|
}
|
|
|
|
impl<F, U, V, M, N> HasTangent for (M, N)
|
|
where
|
|
F: ScalarField,
|
|
U: VectorSpace<Scalar = F>,
|
|
V: VectorSpace<Scalar = F>,
|
|
M: HasTangent<Tangent = U>,
|
|
N: HasTangent<Tangent = V>,
|
|
{
|
|
type Tangent = Sum<M::Tangent, N::Tangent>;
|
|
}
|