# Objective A workaround for a webgl issue was introduced in #9383 but one function for mesh2d was missed. ## Solution Applied the migration guide from #9383 in `mesh2d_normal_local_to_world() Note: I'm not using normals so I have not tested the bug & fix |
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| .. | ||
| mesh2d | ||
| render | ||
| bundle.rs | ||
| collide_aabb.rs | ||
| dynamic_texture_atlas_builder.rs | ||
| lib.rs | ||
| sprite.rs | ||
| texture_atlas_builder.rs | ||
| texture_atlas.rs | ||