bevy/crates/bevy_anti_aliasing/src
andriyDev 33b3c08515
Remove Shader weak_handles from bevy_anti_aliasing. (#19391)
# Objective

- Related to #19024

## Solution

- Use the new `load_shader_library` macro for the shader libraries and
`embedded_asset`/`load_embedded_asset` for the "shader binaries" in
`bevy_anti_aliasing`.

## Testing

- `anti_aliasing` example still works.

P.S. I don't think this needs a migration guide. Technically users could
be using the `pub` weak handles, but there's no actual good use for
them, so omitting it seems fine. Alternatively, we could mix this in
with the migration guide notes for #19137.
2025-05-27 03:14:55 +00:00
..
contrast_adaptive_sharpening Remove Shader weak_handles from bevy_anti_aliasing. (#19391) 2025-05-27 03:14:55 +00:00
experimental
fxaa Remove Shader weak_handles from bevy_anti_aliasing. (#19391) 2025-05-27 03:14:55 +00:00
smaa Remove Shader weak_handles from bevy_anti_aliasing. (#19391) 2025-05-27 03:14:55 +00:00
taa Remove Shader weak_handles from bevy_anti_aliasing. (#19391) 2025-05-27 03:14:55 +00:00
lib.rs