![]() This adds support for clearing events when **entering** a state (instead of just when exiting) and updates the names to match `DespawnOnExitState`. Before: ```rust app.add_state_scoped_event::<MyGameEvent>(GameState::Play); ``` After: ```rust app .add_event::<MyGameEvent>() .clear_events_on_exit_state::<MyGameEvent>(GameState::Play); ``` |
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.. | ||
state | ||
app.rs | ||
commands.rs | ||
condition.rs | ||
lib.rs | ||
reflect.rs | ||
state_scoped_events.rs | ||
state_scoped.rs |