bevy/examples/2d
ickshonpe 02fa833be1
Rename JustifyText to Justify (#19522)
# Objective

Rename `JustifyText`:

* The name `JustifyText` is just ugly.
* It's inconsistent since no other `bevy_text` types have a `Text-`
suffix, only prefix.
* It's inconsistent with the other text layout enum `Linebreak` which
doesn't have a prefix or suffix.

Fixes #19521.

## Solution

Rename `JustifyText` to `Justify`.

Without other context, it's natural to assume the name `Justify` refers
to text justification.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-06-09 19:59:48 +00:00
..
2d_shapes.rs Explanation for the '2d shapes' example (#19211) 2025-05-26 19:21:01 +00:00
2d_viewport_to_world.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
bloom_2d.rs Split Camera.hdr out into a new component (#18873) 2025-05-26 19:24:45 +00:00
cpu_draw.rs
custom_gltf_vertex_attribute.rs
mesh2d_alpha_mode.rs
mesh2d_arcs.rs
mesh2d_manual.rs Adopt consistent FooSystems naming convention for system sets (#18900) 2025-05-06 15:18:03 +00:00
mesh2d_repeated_texture.rs Add uv_transform to ColorMaterial (#17879) 2025-02-24 21:17:26 +00:00
mesh2d_vertex_color_texture.rs
mesh2d.rs
move_sprite.rs
pixel_grid_snap.rs
rotation.rs
sprite_animation.rs
sprite_flipping.rs
sprite_scale.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
sprite_sheet.rs
sprite_slice.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
sprite_tile.rs
sprite.rs
text2d.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
texture_atlas.rs Rename JustifyText to Justify (#19522) 2025-06-09 19:59:48 +00:00
transparency_2d.rs
wireframe_2d.rs Add binned 2d/3d Wireframe render phase (#18587) 2025-04-09 21:34:53 +00:00