
# Objective > I think we should axe the shared `Event` trait entirely It doesn't serve any functional purpose, and I don't think it's useful pedagogically @alice-i-cecile on discord ## Solution - Remove `Event` as a supertrait of `BufferedEvent` - Remove any `Event` derives that were made unnecessary - Update release notes --------- Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net>
67 lines
2.3 KiB
Rust
67 lines
2.3 KiB
Rust
//! In this example a system sends a custom buffered event with a 50/50 chance during any frame.
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//! If an event was sent, it will be printed by the console in a receiving system.
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#![expect(clippy::print_stdout, reason = "Allowed in examples.")]
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use bevy_ecs::{event::EventRegistry, prelude::*};
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fn main() {
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// Create a new empty world and add the event as a resource
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let mut world = World::new();
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// The event registry is stored as a resource, and allows us to quickly update all events at once.
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// This call adds both the registry resource and the events resource into the world.
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EventRegistry::register_event::<MyEvent>(&mut world);
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// Create a schedule to store our systems
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let mut schedule = Schedule::default();
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// Buffered events need to be updated every frame in order to clear our buffers.
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// This update should happen before we use the events.
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// Here, we use system sets to control the ordering.
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#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
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pub struct EventFlusherSystems;
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schedule.add_systems(bevy_ecs::event::event_update_system.in_set(EventFlusherSystems));
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// Add systems sending and receiving events after the events are flushed.
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schedule.add_systems((
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sending_system.after(EventFlusherSystems),
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receiving_system.after(sending_system),
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));
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// Simulate 10 frames of our world
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for iteration in 1..=10 {
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println!("Simulating frame {iteration}/10");
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schedule.run(&mut world);
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}
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}
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// This is our event that we will send and receive in systems
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#[derive(BufferedEvent)]
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struct MyEvent {
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pub message: String,
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pub random_value: f32,
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}
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// In every frame we will send an event with a 50/50 chance
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fn sending_system(mut event_writer: EventWriter<MyEvent>) {
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let random_value: f32 = rand::random();
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if random_value > 0.5 {
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event_writer.write(MyEvent {
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message: "A random event with value > 0.5".to_string(),
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random_value,
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});
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}
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}
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// This system listens for events of the type MyEvent
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// If an event is received it will be printed to the console
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fn receiving_system(mut event_reader: EventReader<MyEvent>) {
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for my_event in event_reader.read() {
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println!(
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" Received message {}, with random value of {}",
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my_event.message, my_event.random_value
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);
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}
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}
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