bevy/crates/bevy_hierarchy/src/lib.rs
Zachary Harrold 3d280ec37b
Add no_std support to bevy_hierarchy (#16998)
# Objective

- Contributes to #15460

## Solution

- Added the following features:
  - `std` (default)

## Testing

- CI

## Notes

- There was a minor issue with `bevy_reflect`'s `smallvec` feature
noticed in this PR which I have also resolved here. I can split this out
if desired, but I've left it here for now as it's a very small change
and I don't consider this PR itself to be very controversial.
2024-12-29 19:12:29 +00:00

108 lines
3.3 KiB
Rust

#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![forbid(unsafe_code)]
#![doc(
html_logo_url = "https://bevyengine.org/assets/icon.png",
html_favicon_url = "https://bevyengine.org/assets/icon.png"
)]
#![cfg_attr(not(feature = "std"), no_std)]
//! Parent-child relationships for Bevy entities.
//!
//! You should use the tools in this crate
//! whenever you want to organize your entities in a hierarchical fashion,
//! to make groups of entities more manageable,
//! or to propagate properties throughout the entity hierarchy.
//!
//! This crate introduces various tools, including a [plugin]
//! for managing parent-child relationships between entities.
//! It provides two components, [`Parent`] and [`Children`],
//! to store references to related entities.
//! It also provides [command and world] API extensions
//! to set and clear those relationships.
//!
//! More advanced users may also appreciate
//! [query extension methods] to traverse hierarchies,
//! and [events] to notify hierarchical changes.
//! There is also a [diagnostic plugin] to validate property propagation.
//!
//! # Hierarchy management
//!
//! The methods defined in this crate fully manage
//! the components responsible for defining the entity hierarchy.
//! Mutating these components manually may result in hierarchy invalidation.
//!
//! Hierarchical relationships are always managed symmetrically.
//! For example, assigning a child to an entity
//! will always set the parent in the other,
//! and vice versa.
//! Similarly, unassigning a child in the parent
//! will always unassign the parent in the child.
//!
//! ## Despawning entities
//!
//! The commands and methods provided by `bevy_ecs` to despawn entities
//! are not capable of automatically despawning hierarchies of entities.
//! In most cases, these operations will invalidate the hierarchy.
//! Instead, you should use the provided [hierarchical despawn extension methods].
//!
//! [command and world]: BuildChildren
//! [diagnostic plugin]: ValidParentCheckPlugin
//! [events]: HierarchyEvent
//! [hierarchical despawn extension methods]: DespawnRecursiveExt
//! [plugin]: HierarchyPlugin
//! [query extension methods]: HierarchyQueryExt
extern crate alloc;
mod components;
pub use components::*;
mod hierarchy;
pub use hierarchy::*;
mod child_builder;
pub use child_builder::*;
mod events;
pub use events::*;
mod valid_parent_check_plugin;
pub use valid_parent_check_plugin::*;
mod query_extension;
pub use query_extension::*;
/// The hierarchy prelude.
///
/// This includes the most common types in this crate, re-exported for your convenience.
pub mod prelude {
#[doc(hidden)]
pub use crate::{child_builder::*, components::*, hierarchy::*, query_extension::*};
#[doc(hidden)]
#[cfg(feature = "bevy_app")]
pub use crate::{HierarchyPlugin, ValidParentCheckPlugin};
}
#[cfg(feature = "bevy_app")]
use bevy_app::prelude::*;
/// Provides hierarchy functionality to a Bevy app.
///
/// Check the [crate-level documentation] for all the features.
///
/// [crate-level documentation]: crate
#[cfg(feature = "bevy_app")]
#[derive(Default)]
pub struct HierarchyPlugin;
#[cfg(feature = "bevy_app")]
impl Plugin for HierarchyPlugin {
fn build(&self, app: &mut App) {
#[cfg(feature = "reflect")]
app.register_type::<Children>().register_type::<Parent>();
app.add_event::<HierarchyEvent>();
}
}