bevy/assets/shaders
Patrick Walton dc7c8f228f
Add bindless support back to ExtendedMaterial. (#18025)
PR #17898 disabled bindless support for `ExtendedMaterial`. This commit
adds it back. It also adds a new example, `extended_material_bindless`,
showing how to use it.
2025-04-09 15:34:44 +00:00
..
animate_shader.wgsl
array_texture.wgsl
automatic_instancing.wgsl
bindless_material.wgsl Reimplement bindless storage buffers. (#17994) 2025-03-10 21:32:19 +00:00
cubemap_unlit.wgsl
custom_clustered_decal.wgsl
custom_gltf_2d.wgsl
custom_material_2d.wgsl
custom_material_import.wgsl
custom_material_screenspace_texture.wgsl
custom_material.frag
custom_material.vert
custom_material.wesl Fix wesl in wasm and webgl2 (#18591) 2025-03-28 21:45:02 +00:00
custom_material.wgsl
custom_phase_item.wgsl
custom_stencil.wgsl
custom_ui_material.wgsl
custom_vertex_attribute.wgsl
extended_material_bindless.wgsl Add bindless support back to ExtendedMaterial. (#18025) 2025-04-09 15:34:44 +00:00
extended_material.wgsl
fallback_image_test.wgsl
game_of_life.wgsl
gpu_readback.wgsl
instancing.wgsl
irradiance_volume_voxel_visualization.wgsl
line_material.wgsl
post_processing.wgsl
shader_defs.wgsl
show_prepass.wgsl
specialized_mesh_pipeline.wgsl Fix non-crate typos (#18219) 2025-03-11 06:17:48 +00:00
storage_buffer.wgsl
texture_binding_array.wgsl
tonemapping_test_patterns.wgsl Fix non-crate typos (#18219) 2025-03-11 06:17:48 +00:00
util.wesl Fix wesl in wasm and webgl2 (#18591) 2025-03-28 21:45:02 +00:00
water_material.wgsl