bevy/crates/bevy_sprite/src
charlotte 6f3ea06060
Make sure the mesh actually exists before we try to specialize. (#18836)
Fixes #18809
Fixes #18823

Meshes despawned in `Last` can still be in visisible entities if they
were visible as of `PostUpdate`. Sanity check that the mesh actually
exists before we specialize. We still want to unconditionally assume
that the entity is in `EntitySpecializationTicks` as its absence from
that cache would likely suggest another bug.
2025-04-14 19:09:02 +00:00
..
mesh2d Make sure the mesh actually exists before we try to specialize. (#18836) 2025-04-14 19:09:02 +00:00
render Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
texture_slice Rename bevy_platform_support to bevy_platform (#18813) 2025-04-11 23:13:28 +00:00
lib.rs ExtractedSprites slice buffer (#17041) 2025-03-25 03:51:50 +00:00
picking_backend.rs Unify picking backends (#17348) 2025-03-18 19:24:43 +00:00
sprite.rs Newtype Anchor (#18439) 2025-03-21 22:27:11 +00:00