# Objective - Make visible how much time is spent building the Opaque3d, AlphaMask3d, and Transparent3d passes ## Solution - Add a `trace` feature to `bevy_core_pipeline` - Add tracy spans around the three passes - I didn't do this for shadows, sprites, etc as they are only one pass in the node. Perhaps it should be split into 3 nodes to allow insertion of other nodes between...? |
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