bevy/crates/bevy_pbr/Cargo.toml
Patrick Walton 0517b9621b
Fix motion vector computation after #17688. (#17717)
PR #17688 broke motion vector computation, and therefore motion blur,
because it enabled retention of `MeshInputUniform`s, and
`MeshInputUniform`s contain the indices of the previous frame's
transform and the previous frame's skinned mesh joint matrices. On frame
N, if a `MeshInputUniform` is retained on GPU from the previous frame,
the `previous_input_index` and `previous_skin_index` would refer to the
indices for frame N - 2, not the index for frame N - 1.

This patch fixes the problems. It solves these issues in two different
ways, one for transforms and one for skins:

1. To fix transforms, this patch supplies the *frame index* to the
shader as part of the view uniforms, and specifies which frame index
each mesh's previous transform refers to. So, in the situation described
above, the frame index would be N, the previous frame index would be N -
1, and the `previous_input_frame_number` would be N - 2. The shader can
now detect this situation and infer that the mesh has been retained, and
can therefore conclude that the mesh's transform hasn't changed.

2. To fix skins, this patch replaces the explicit `previous_skin_index`
with an invariant that the index of the joints for the current frame and
the index of the joints for the previous frame are the same. This means
that the `MeshInputUniform` never has to be updated even if the skin is
animated. The downside is that we have to copy joint matrices from the
previous frame's buffer to the current frame's buffer in
`extract_skins`.

The rationale behind (2) is that we currently have no mechanism to
detect when joints that affect a skin have been updated, short of
comparing all the transforms and setting a flag for
`extract_meshes_for_gpu_building` to consume, which would regress
performance as we want `extract_skins` and
`extract_meshes_for_gpu_building` to be able to run in parallel.

To test this change, use `cargo run --example motion_blur`.
2025-02-18 09:34:19 +00:00

85 lines
3.0 KiB
TOML

[package]
name = "bevy_pbr"
version = "0.16.0-dev"
edition = "2021"
description = "Adds PBR rendering to Bevy Engine"
homepage = "https://bevyengine.org"
repository = "https://github.com/bevyengine/bevy"
license = "MIT OR Apache-2.0"
keywords = ["bevy"]
[features]
webgl = []
webgpu = []
pbr_transmission_textures = []
pbr_multi_layer_material_textures = []
pbr_anisotropy_texture = []
experimental_pbr_pcss = []
pbr_specular_textures = []
shader_format_glsl = ["bevy_render/shader_format_glsl"]
trace = ["bevy_render/trace"]
# Enables the meshlet renderer for dense high-poly scenes (experimental)
meshlet = ["dep:lz4_flex", "dep:range-alloc", "dep:half", "dep:bevy_tasks"]
# Enables processing meshes into meshlet meshes
meshlet_processor = [
"meshlet",
"dep:meshopt",
"dep:metis",
"dep:itertools",
"dep:bitvec",
]
[dependencies]
# bevy
bevy_app = { path = "../bevy_app", version = "0.16.0-dev" }
bevy_asset = { path = "../bevy_asset", version = "0.16.0-dev" }
bevy_color = { path = "../bevy_color", version = "0.16.0-dev" }
bevy_core_pipeline = { path = "../bevy_core_pipeline", version = "0.16.0-dev" }
bevy_derive = { path = "../bevy_derive", version = "0.16.0-dev" }
bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.16.0-dev" }
bevy_ecs = { path = "../bevy_ecs", version = "0.16.0-dev" }
bevy_image = { path = "../bevy_image", version = "0.16.0-dev" }
bevy_math = { path = "../bevy_math", version = "0.16.0-dev" }
bevy_reflect = { path = "../bevy_reflect", version = "0.16.0-dev", features = [
"bevy",
] }
bevy_render = { path = "../bevy_render", version = "0.16.0-dev" }
bevy_tasks = { path = "../bevy_tasks", version = "0.16.0-dev", optional = true }
bevy_transform = { path = "../bevy_transform", version = "0.16.0-dev" }
bevy_utils = { path = "../bevy_utils", version = "0.16.0-dev" }
bevy_window = { path = "../bevy_window", version = "0.16.0-dev" }
bevy_platform_support = { path = "../bevy_platform_support", version = "0.16.0-dev", default-features = false, features = [
"std",
] }
# other
bitflags = "2.3"
fixedbitset = "0.5"
thiserror = { version = "2", default-features = false }
derive_more = { version = "1", default-features = false, features = ["from"] }
# meshlet
lz4_flex = { version = "0.11", default-features = false, features = [
"frame",
], optional = true }
range-alloc = { version = "0.1.3", optional = true }
half = { version = "2", features = ["bytemuck"], optional = true }
meshopt = { version = "0.4.1", optional = true }
metis = { version = "0.2", optional = true }
itertools = { version = "0.13", optional = true }
bitvec = { version = "1", optional = true }
# direct dependency required for derive macro
bytemuck = { version = "1", features = ["derive", "must_cast"] }
radsort = "0.1"
smallvec = "1.6"
nonmax = "0.5"
static_assertions = "1"
tracing = { version = "0.1", default-features = false, features = ["std"] }
offset-allocator = "0.2"
[lints]
workspace = true
[package.metadata.docs.rs]
rustdoc-args = ["-Zunstable-options", "--generate-link-to-definition"]
all-features = true