bevy/examples/android/src/lib.rs
François 056272413f Move Android example to its own package (#6759)
# Objective

- Fix CI issue with updated `cargo-app`

## Solution

- Move the Android example to its own package. It's not necessary for the CI fix, but it's cleaner, mimic the iOS example, and easier to reuse for someone wanting to setup android support in their project
- Build the package in CI instead of the example


The Android example is still working on my android device with this change 👍
2022-11-25 23:02:56 +00:00

51 lines
1.5 KiB
Rust

use bevy::{
prelude::*,
render::settings::{WgpuSettings, WgpuSettingsPriority},
};
// the `bevy_main` proc_macro generates the required android boilerplate
#[bevy_main]
fn main() {
App::new()
// This configures the app to use the most compatible rendering settings.
// They help with compatibility with as many devices as possible.
.insert_resource(WgpuSettings {
priority: WgpuSettingsPriority::Compatibility,
..default()
})
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.run();
}
/// set up a simple 3D scene
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 5.0 })),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
// cube
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
// light
commands.spawn(PointLightBundle {
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
// camera
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
}