 fcd7c0fc3d
			
		
	
	
		fcd7c0fc3d
		
			
		
	
	
	
	
		
			
			Rebased and finished version of https://github.com/bevyengine/bevy/pull/8407. Huge thanks to @GitGhillie for adjusting all the examples, and the many other people who helped write this PR (@superdump , @coreh , among others) :) Fixes https://github.com/bevyengine/bevy/issues/8369 --- ## Changelog - Added a `brightness` control to `Skybox`. - Added an `intensity` control to `EnvironmentMapLight`. - Added `ExposureSettings` and `PhysicalCameraParameters` for controlling exposure of 3D cameras. - Removed the baked-in `DirectionalLight` exposure Bevy previously hardcoded internally. ## Migration Guide - If using a `Skybox` or `EnvironmentMapLight`, use the new `brightness` and `intensity` controls to adjust their strength. - All 3D scene will now have different apparent brightnesses due to Bevy implementing proper exposure controls. You will have to adjust the intensity of your lights and/or your camera exposure via the new `ExposureSettings` component to compensate. --------- Co-authored-by: Robert Swain <robert.swain@gmail.com> Co-authored-by: GitGhillie <jillisnoordhoek@gmail.com> Co-authored-by: Marco Buono <thecoreh@gmail.com> Co-authored-by: vero <email@atlasdostal.com> Co-authored-by: atlas dostal <rodol@rivalrebels.com>
		
			
				
	
	
		
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			140 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to load and play an audio file, and control where the sounds seems to come from.
 | |
| use bevy::prelude::*;
 | |
| 
 | |
| fn main() {
 | |
|     App::new()
 | |
|         .add_plugins(DefaultPlugins)
 | |
|         .add_systems(Startup, setup)
 | |
|         .add_systems(Update, update_positions)
 | |
|         .add_systems(Update, update_listener)
 | |
|         .run();
 | |
| }
 | |
| 
 | |
| fn setup(
 | |
|     mut commands: Commands,
 | |
|     asset_server: Res<AssetServer>,
 | |
|     mut meshes: ResMut<Assets<Mesh>>,
 | |
|     mut materials: ResMut<Assets<StandardMaterial>>,
 | |
| ) {
 | |
|     // Space between the two ears
 | |
|     let gap = 4.0;
 | |
| 
 | |
|     // sound emitter
 | |
|     commands.spawn((
 | |
|         PbrBundle {
 | |
|             mesh: meshes.add(shape::UVSphere {
 | |
|                 radius: 0.2,
 | |
|                 ..default()
 | |
|             }),
 | |
|             material: materials.add(Color::BLUE),
 | |
|             transform: Transform::from_xyz(0.0, 0.0, 0.0),
 | |
|             ..default()
 | |
|         },
 | |
|         Emitter::default(),
 | |
|         AudioBundle {
 | |
|             source: asset_server.load("sounds/Windless Slopes.ogg"),
 | |
|             settings: PlaybackSettings::LOOP.with_spatial(true),
 | |
|         },
 | |
|     ));
 | |
| 
 | |
|     let listener = SpatialListener::new(gap);
 | |
|     commands
 | |
|         .spawn((SpatialBundle::default(), listener.clone()))
 | |
|         .with_children(|parent| {
 | |
|             // left ear indicator
 | |
|             parent.spawn(PbrBundle {
 | |
|                 mesh: meshes.add(shape::Cube { size: 0.2 }),
 | |
|                 material: materials.add(Color::RED),
 | |
|                 transform: Transform::from_translation(listener.left_ear_offset),
 | |
|                 ..default()
 | |
|             });
 | |
| 
 | |
|             // right ear indicator
 | |
|             parent.spawn(PbrBundle {
 | |
|                 mesh: meshes.add(shape::Cube { size: 0.2 }),
 | |
|                 material: materials.add(Color::GREEN),
 | |
|                 transform: Transform::from_translation(listener.right_ear_offset),
 | |
|                 ..default()
 | |
|             });
 | |
|         });
 | |
| 
 | |
|     // light
 | |
|     commands.spawn(PointLightBundle {
 | |
|         point_light: PointLight {
 | |
|             intensity: 1_000_000.0,
 | |
|             shadows_enabled: true,
 | |
|             ..default()
 | |
|         },
 | |
|         transform: Transform::from_xyz(4.0, 8.0, 4.0),
 | |
|         ..default()
 | |
|     });
 | |
| 
 | |
|     // example instructions
 | |
|     commands.spawn(
 | |
|         TextBundle::from_section(
 | |
|             "Up/Down/Left/Right: Move Listener\nSpace: Toggle Emitter Movement",
 | |
|             TextStyle {
 | |
|                 font_size: 20.0,
 | |
|                 ..default()
 | |
|             },
 | |
|         )
 | |
|         .with_style(Style {
 | |
|             position_type: PositionType::Absolute,
 | |
|             bottom: Val::Px(12.0),
 | |
|             left: Val::Px(12.0),
 | |
|             ..default()
 | |
|         }),
 | |
|     );
 | |
| 
 | |
|     // camera
 | |
|     commands.spawn(Camera3dBundle {
 | |
|         transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
 | |
|         ..default()
 | |
|     });
 | |
| }
 | |
| 
 | |
| #[derive(Component, Default)]
 | |
| struct Emitter {
 | |
|     stopped: bool,
 | |
| }
 | |
| 
 | |
| fn update_positions(
 | |
|     time: Res<Time>,
 | |
|     mut emitters: Query<(&mut Transform, &mut Emitter), With<Emitter>>,
 | |
|     keyboard: Res<ButtonInput<KeyCode>>,
 | |
| ) {
 | |
|     for (mut emitter_transform, mut emitter) in emitters.iter_mut() {
 | |
|         if keyboard.just_pressed(KeyCode::Space) {
 | |
|             emitter.stopped = !emitter.stopped;
 | |
|         }
 | |
| 
 | |
|         if !emitter.stopped {
 | |
|             emitter_transform.translation.x = time.elapsed_seconds().sin() * 3.0;
 | |
|             emitter_transform.translation.z = time.elapsed_seconds().cos() * 3.0;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| fn update_listener(
 | |
|     keyboard: Res<ButtonInput<KeyCode>>,
 | |
|     time: Res<Time>,
 | |
|     mut listeners: Query<&mut Transform, With<SpatialListener>>,
 | |
| ) {
 | |
|     let mut transform = listeners.single_mut();
 | |
| 
 | |
|     let speed = 2.;
 | |
| 
 | |
|     if keyboard.pressed(KeyCode::ArrowRight) {
 | |
|         transform.translation.x += speed * time.delta_seconds();
 | |
|     }
 | |
|     if keyboard.pressed(KeyCode::ArrowLeft) {
 | |
|         transform.translation.x -= speed * time.delta_seconds();
 | |
|     }
 | |
|     if keyboard.pressed(KeyCode::ArrowDown) {
 | |
|         transform.translation.z += speed * time.delta_seconds();
 | |
|     }
 | |
|     if keyboard.pressed(KeyCode::ArrowUp) {
 | |
|         transform.translation.z -= speed * time.delta_seconds();
 | |
|     }
 | |
| }
 |