 1738527902
			
		
	
	
		1738527902
		
	
	
	
	
		
			
			# Objective Closes #6202. The default background color for `NodeBundle` is currently white. However, it's very rare that you actually want a white background color. Instead, you often want a background color specific to the style of your game or a transparent background (e.g. for UI layout nodes). ## Solution `Default` is not derived for `NodeBundle` anymore, but explicitly specified. The default background color is now transparent (`Color::NONE.into()`) as this is the most common use-case, is familiar from the web and makes specifying a layout for your UI less tedious. --- ## Changelog - Changed the default `NodeBundle.background_color` to be transparent (`Color::NONE.into()`). ## Migration Guide If you want a `NodeBundle` with a white background color, you must explicitly specify it: Before: ```rust let node = NodeBundle { ..default() } ``` After: ```rust let node = NodeBundle { background_color: Color::WHITE.into(), ..default() } ```
		
			
				
	
	
		
			81 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			81 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| //! This example illustrates how to override the window scale factor imposed by the
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| //! operating system.
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| 
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| use bevy::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         .insert_resource(WindowDescriptor {
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|             width: 500.,
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|             height: 300.,
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|             ..default()
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|         })
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|         .add_plugins(DefaultPlugins)
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|         .add_startup_system(setup)
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|         .add_system(toggle_override)
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|         .add_system(change_scale_factor)
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|         .run();
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| }
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| 
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| fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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|     // camera
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|     commands.spawn(Camera2dBundle::default());
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|     // root node
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|     commands
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|         .spawn(NodeBundle {
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|             style: Style {
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|                 size: Size::new(Val::Percent(100.0), Val::Percent(100.0)),
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|                 justify_content: JustifyContent::SpaceBetween,
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|                 ..default()
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|             },
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|             ..default()
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|         })
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|         .with_children(|parent| {
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|             // left vertical fill (border)
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|             parent
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|                 .spawn(NodeBundle {
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|                     style: Style {
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|                         size: Size::new(Val::Px(200.0), Val::Percent(100.0)),
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|                         border: UiRect::all(Val::Px(2.0)),
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|                         ..default()
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|                     },
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|                     background_color: Color::rgb(0.65, 0.65, 0.65).into(),
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|                     ..default()
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|                 })
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|                 .with_children(|parent| {
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|                     parent.spawn(
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|                         TextBundle::from_section(
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|                             "Example text",
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|                             TextStyle {
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|                                 font: asset_server.load("fonts/FiraSans-Bold.ttf"),
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|                                 font_size: 30.0,
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|                                 color: Color::WHITE,
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|                             },
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|                         )
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|                         .with_style(Style {
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|                             align_self: AlignSelf::FlexEnd,
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|                             ..default()
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|                         }),
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|                     );
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|                 });
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|         });
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| }
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| 
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| /// This system toggles scale factor overrides when enter is pressed
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| fn toggle_override(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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|     let window = windows.primary_mut();
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|     if input.just_pressed(KeyCode::Return) {
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|         window.set_scale_factor_override(window.scale_factor_override().xor(Some(1.)));
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|     }
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| }
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| 
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| /// This system changes the scale factor override when up or down is pressed
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| fn change_scale_factor(input: Res<Input<KeyCode>>, mut windows: ResMut<Windows>) {
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|     let window = windows.primary_mut();
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|     if input.just_pressed(KeyCode::Up) {
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|         window.set_scale_factor_override(window.scale_factor_override().map(|n| n + 1.));
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|     } else if input.just_pressed(KeyCode::Down) {
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|         window.set_scale_factor_override(window.scale_factor_override().map(|n| (n - 1.).max(1.)));
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|     }
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| }
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