 474bb5403e
			
		
	
	
		474bb5403e
		
			
		
	
	
	
	
		
			
			Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::prelude::*;
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| 
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| /// This example illustrates how to create parent->child relationships between entities how parent transforms
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| /// are propagated to their descendants
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| fn main() {
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|     App::build()
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|         .add_resource(Msaa { samples: 4 })
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|         .add_default_plugins()
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|         .add_startup_system(setup.system())
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|         .add_system(rotator_system.system())
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|         .run();
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| }
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| 
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| /// this component indicates what entities should rotate
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| struct Rotator;
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| 
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| /// rotates the parent, which will result in the child also rotating
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| fn rotator_system(time: Res<Time>, mut query: Query<(&Rotator, &mut Transform)>) {
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|     for (_rotator, mut transform) in &mut query.iter() {
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|         transform.rotate(Quat::from_rotation_x(3.0 * time.delta_seconds));
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|     }
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| }
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| 
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| /// set up a simple scene with a "parent" cube and a "child" cube
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| fn setup(
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|     mut commands: Commands,
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|     mut meshes: ResMut<Assets<Mesh>>,
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|     mut materials: ResMut<Assets<StandardMaterial>>,
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| ) {
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|     let cube_handle = meshes.add(Mesh::from(shape::Cube { size: 1.0 }));
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|     let cube_material_handle = materials.add(StandardMaterial {
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|         albedo: Color::rgb(0.5, 0.4, 0.3),
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|         ..Default::default()
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|     });
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| 
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|     commands
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|         // parent cube
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|         .spawn(PbrComponents {
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|             mesh: cube_handle,
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|             material: cube_material_handle,
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|             transform: Transform::from_translation(Vec3::new(0.0, 0.0, 1.0)),
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|             ..Default::default()
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|         })
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|         .with(Rotator)
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|         .with_children(|parent| {
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|             // child cube
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|             parent.spawn(PbrComponents {
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|                 mesh: cube_handle,
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|                 material: cube_material_handle,
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|                 transform: Transform::from_translation(Vec3::new(0.0, 0.0, 3.0)),
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|                 ..Default::default()
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|             });
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|         })
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|         // light
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|         .spawn(LightComponents {
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|             transform: Transform::from_translation(Vec3::new(4.0, 5.0, -4.0)),
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|             ..Default::default()
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|         })
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|         // camera
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|         .spawn(Camera3dComponents {
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|             transform: Transform::new(Mat4::face_toward(
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|                 Vec3::new(5.0, 10.0, 10.0),
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|                 Vec3::new(0.0, 0.0, 0.0),
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|                 Vec3::new(0.0, 1.0, 0.0),
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|             )),
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|             ..Default::default()
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|         });
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| }
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