bevy/examples/asset
François Mockers 54701a844e
Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167)
This reverts commit 0b5302d96a.

# Objective

- Fixes #18158
- #17482 introduced rendering changes and was merged a bit too fast

## Solution

- Revert #17482 so that it can be redone and rendering changes discussed
before being merged. This will make it easier to compare changes with
main in the known "valid" state

This is not an issue with the work done in #17482 that is still
interesting
2025-03-05 23:08:46 +00:00
..
files Fix asset_settings example regression (#15945) 2024-10-16 14:16:23 +00:00
processing Remove labeled_assets from LoadedAsset and ErasedLoadedAsset (#15481) 2025-02-10 21:06:37 +00:00
alter_mesh.rs simplify example, replace get_single to Single Query (#16187) 2024-11-01 18:25:42 +00:00
alter_sprite.rs Allowed creating uninitialized images (for use as storage textures) (#17760) 2025-02-10 22:22:07 +00:00
asset_decompression.rs Remove labeled_assets from LoadedAsset and ErasedLoadedAsset (#15481) 2025-02-10 21:06:37 +00:00
asset_loading.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
asset_settings.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
custom_asset_reader.rs Prefer Display over Debug (#16112) 2024-12-27 00:40:06 +00:00
custom_asset.rs Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374) 2025-01-15 01:14:58 +00:00
embedded_asset.rs Adding More Comments to the Embedded Assets Example (#17865) 2025-02-24 21:13:24 +00:00
extra_source.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
hot_asset_reloading.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
multi_asset_sync.rs Revert "Replace Ambient Lights with Environment Map Lights (#17482)" (#18167) 2025-03-05 23:08:46 +00:00
repeated_texture.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00