bevy/examples/2d
Rob Parrett 06f733b16f
Use standard instruction text / position in various examples (#13583)
## Objective

Use the "standard" text size / placement for the new text in these
examples.

Continuation of an effort started here:
https://github.com/bevyengine/bevy/pull/8478

This is definitely not comprehensive. I did the ones that were easy to
find and relatively straightforward updates. I meant to just do
`3d_shapes` and `2d_shapes`, but one thing lead to another.

## Solution

Use `font_size: 20.0`, the default (built-in) font, `Color::WHITE`
(default), and `Val::Px(12.)` from the edges of the screen.

There are a few little drive-by cleanups of defaults not being used,
etc.

## Testing

Ran the changed examples, verified that they still look reasonable.
2024-05-30 23:11:23 +00:00
..
2d_shapes.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
2d_viewport_to_world.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
bloom_2d.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
bounding_2d.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00
custom_gltf_vertex_attribute.rs Intern mesh vertex buffer layouts so that we don't have to compare them over and over. (#12216) 2024-03-01 20:56:21 +00:00
mesh2d_arcs.rs New circular primitives: Arc2d, CircularSector, CircularSegment (#13482) 2024-05-23 16:12:46 +00:00
mesh2d_manual.rs Make render phases render world resources instead of components. (#13277) 2024-05-21 18:23:04 +00:00
mesh2d_vertex_color_texture.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
mesh2d.rs Fix some doc warnings (#12961) 2024-04-14 15:23:44 +00:00
move_sprite.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
pixel_grid_snap.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
rotation.rs Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
sprite_animation.rs new example: sprite animation in response to an event (#12996) 2024-04-23 21:44:03 +00:00
sprite_flipping.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
sprite_sheet.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
sprite_slice.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
sprite_tile.rs Optional ImageScaleMode (#11780) 2024-02-09 20:36:32 +00:00
sprite.rs Update color and naming for consistency (#10367) 2023-11-04 02:09:23 +00:00
text2d.rs Fix green colors becoming darker in various examples (#12328) 2024-03-05 23:42:03 +00:00
texture_atlas.rs Deprecate SpriteSheetBundle and AtlasImageBundle (#12218) 2024-03-03 20:11:15 +00:00
transparency_2d.rs Migrate from LegacyColor to bevy_color::Color (#12163) 2024-02-29 19:35:12 +00:00
wireframe_2d.rs Use standard instruction text / position in various examples (#13583) 2024-05-30 23:11:23 +00:00