![]() ## Objective Use the "standard" text size / placement for the new text in these examples. Continuation of an effort started here: https://github.com/bevyengine/bevy/pull/8478 This is definitely not comprehensive. I did the ones that were easy to find and relatively straightforward updates. I meant to just do `3d_shapes` and `2d_shapes`, but one thing lead to another. ## Solution Use `font_size: 20.0`, the default (built-in) font, `Color::WHITE` (default), and `Val::Px(12.)` from the edges of the screen. There are a few little drive-by cleanups of defaults not being used, etc. ## Testing Ran the changed examples, verified that they still look reasonable. |
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animate_shader.rs | ||
array_texture.rs | ||
compute_shader_game_of_life.rs | ||
custom_vertex_attribute.rs | ||
extended_material.rs | ||
fallback_image.rs | ||
gpu_readback.rs | ||
post_processing.rs | ||
shader_defs.rs | ||
shader_instancing.rs | ||
shader_material_2d.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_material.rs | ||
shader_prepass.rs | ||
texture_binding_array.rs |