bevy/examples/shader
andriyDev 2a5e9c1150
Switch most examples to use RenderStartup instead of finish and FromWorld. (#20124)
# Objective

- Progress towards #19887.
- I am avoiding dealing with the `occlusion_culling` example since it is
kinda annoying to resolve nicely (I will do so in another PR).

## Solution

- Rewrite these examples to replace FromWorld implementations with
systems and other resource changes with systems as well.

## Testing

- All the changed examples have been tested and still work.
2025-07-14 21:56:03 +00:00
..
animate_shader.rs
array_texture.rs
automatic_instancing.rs
compute_shader_game_of_life.rs Switch most examples to use RenderStartup instead of finish and FromWorld. (#20124) 2025-07-14 21:56:03 +00:00
custom_phase_item.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
custom_post_processing.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
custom_render_phase.rs Switch most examples to use RenderStartup instead of finish and FromWorld. (#20124) 2025-07-14 21:56:03 +00:00
custom_shader_instancing.rs Switch most examples to use RenderStartup instead of finish and FromWorld. (#20124) 2025-07-14 21:56:03 +00:00
custom_vertex_attribute.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
extended_material_bindless.rs Add bindless support back to ExtendedMaterial. (#18025) 2025-04-09 15:34:44 +00:00
extended_material.rs Fix the extended_material example on WebGL2 (#18812) 2025-07-07 19:34:12 +00:00
fallback_image.rs
gpu_readback.rs Switch most examples to use RenderStartup instead of finish and FromWorld. (#20124) 2025-07-14 21:56:03 +00:00
shader_defs.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
shader_material_2d.rs
shader_material_bindless.rs
shader_material_glsl.rs Make render and compute pipeline descriptors defaultable. (#19903) 2025-07-02 18:47:27 +00:00
shader_material_screenspace_texture.rs
shader_material_wesl.rs Type erased materials (#19667) 2025-06-27 22:57:24 +00:00
shader_material.rs
shader_prepass.rs
specialized_mesh_pipeline.rs Switch most examples to use RenderStartup instead of finish and FromWorld. (#20124) 2025-07-14 21:56:03 +00:00
storage_buffer.rs
texture_binding_array.rs Switch most examples to use RenderStartup instead of finish and FromWorld. (#20124) 2025-07-14 21:56:03 +00:00