# Objective - Progress towards #19887. - I am avoiding dealing with the `occlusion_culling` example since it is kinda annoying to resolve nicely (I will do so in another PR). ## Solution - Rewrite these examples to replace FromWorld implementations with systems and other resource changes with systems as well. ## Testing - All the changed examples have been tested and still work. |
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| .. | ||
| animate_shader.rs | ||
| array_texture.rs | ||
| automatic_instancing.rs | ||
| compute_shader_game_of_life.rs | ||
| custom_phase_item.rs | ||
| custom_post_processing.rs | ||
| custom_render_phase.rs | ||
| custom_shader_instancing.rs | ||
| custom_vertex_attribute.rs | ||
| extended_material_bindless.rs | ||
| extended_material.rs | ||
| fallback_image.rs | ||
| gpu_readback.rs | ||
| shader_defs.rs | ||
| shader_material_2d.rs | ||
| shader_material_bindless.rs | ||
| shader_material_glsl.rs | ||
| shader_material_screenspace_texture.rs | ||
| shader_material_wesl.rs | ||
| shader_material.rs | ||
| shader_prepass.rs | ||
| specialized_mesh_pipeline.rs | ||
| storage_buffer.rs | ||
| texture_binding_array.rs | ||