bevy/examples/ui
Doonv dc9b486650
Change light defaults & fix light examples (#11581)
# Objective

Fix https://github.com/bevyengine/bevy/issues/11577.

## Solution

Fix the examples, add a few constants to make setting light values
easier, and change the default lighting settings to be more realistic.
(Now designed for an overcast day instead of an indoor environment)

---

I did not include any example-related changes in here.

## Changelogs (not including breaking changes)

### bevy_pbr

- Added `light_consts` module (included in prelude), which contains
common lux and lumen values for lights.
- Added `AmbientLight::NONE` constant, which is an ambient light with a
brightness of 0.
- Added non-EV100 variants for `ExposureSettings`'s EV100 constants,
which allow easier construction of an `ExposureSettings` from a EV100
constant.

## Breaking changes

### bevy_pbr

The several default lighting values were changed:

- `PointLight`'s default `intensity` is now `2000.0`
- `SpotLight`'s default `intensity` is now `2000.0`
- `DirectionalLight`'s default `illuminance` is now
`light_consts::lux::OVERCAST_DAY` (`1000.`)
- `AmbientLight`'s default `brightness` is now `20.0`
2024-02-14 20:43:10 +00:00
..
borders.rs
button.rs Add [lints] table, fix adding #![allow(clippy::type_complexity)] everywhere (#10011) 2023-11-18 20:58:48 +00:00
display_and_visibility.rs
flex_layout.rs
font_atlas_debug.rs
grid.rs
overflow_debug.rs Update winit dependency to 0.29 (#10702) 2023-12-21 07:40:47 +00:00
overflow.rs Make clipped areas of UI nodes non-interactive (#10454) 2023-11-22 14:30:38 +00:00
relative_cursor_position.rs Camera-driven UI (#10559) 2024-01-16 00:39:10 +00:00
render_ui_to_texture.rs
size_constraints.rs
text_debug.rs
text_wrap_debug.rs
text.rs
transparency_ui.rs
ui_material.rs
ui_scaling.rs
ui_texture_atlas.rs
ui_texture_slice.rs
ui.rs
viewport_debug.rs
window_fallthrough.rs
z_index.rs