# Objective I noticed this while testing #9733. It's not causing any problems, but we shouldn't teach users to scale 2d stuff in z. ## Solution Only scale in x and y. |
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| .. | ||
| 2d_gizmos.rs | ||
| 2d_shapes.rs | ||
| 2d_viewport_to_world.rs | ||
| bloom_2d.rs | ||
| custom_gltf_vertex_attribute.rs | ||
| mesh2d_manual.rs | ||
| mesh2d_vertex_color_texture.rs | ||
| mesh2d.rs | ||
| move_sprite.rs | ||
| pixel_perfect.rs | ||
| rotation.rs | ||
| sprite_flipping.rs | ||
| sprite_sheet.rs | ||
| sprite.rs | ||
| text2d.rs | ||
| texture_atlas.rs | ||
| transparency_2d.rs | ||