|  7d065eeb71 * use `length_squared` for visible entities * ortho projection 2d/3d different depth calculation * use ScalingMode::FixedVertical for 3d ortho * new example: 3d orthographic | ||
|---|---|---|
| .. | ||
| 3d_scene.rs | ||
| load_gltf.rs | ||
| msaa.rs | ||
| orthographic.rs | ||
| parenting.rs | ||
| spawner.rs | ||
| texture.rs | ||
| update_gltf_scene.rs | ||
| z_sort_debug.rs | ||