![]() * Add ShaderLoader, rebuild pipelines for modified shader assets * New example * Add shader_update_system, ShaderError, remove specialization assets * Don't panic on shader compilation failure |
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.. | ||
diagnostic | ||
renderer | ||
lib.rs | ||
wgpu_render_pass.rs | ||
wgpu_renderer.rs | ||
wgpu_resources.rs | ||
wgpu_type_converter.rs |