bevy/crates/bevy_render/src
Connor McMillin f786ad4906
Added Vec append to BufferVec - Issue #3531 (#8575)
# Objective

- Fixes #3531 

## Solution

- Added an append wrapper to BufferVec based on the function signature
for vec.append()

---

First PR to Bevy. I didn't see any tests for other BufferVec methods
(could have missed them) and currently this method is not used anywhere
in the project. Let me know if there are tests to add or if I should
find somewhere to use append so it is not dead code. The issue mentions
implementing `truncate` and `extend` which were already implemented and
merged
[here](https://github.com/bevyengine/bevy/pull/6833/files#diff-c8fb332382379e383f1811e30c31991b1e0feb38ca436c357971755368012ced)
2023-05-09 17:25:50 +00:00
..
camera Changed (Vec2, Vec2) to Rect in Camera::logical_viewport_rect (#7867) 2023-04-24 15:24:52 +00:00
color conversions between [u8; 4] and Color (#8564) 2023-05-08 16:36:46 +00:00
mesh Make scene handling of entity references robust (#7335) 2023-05-01 15:49:27 +00:00
primitives Minor mistake in Frustum::intersects_obb (#8305) 2023-04-05 19:37:59 +00:00
render_graph Add ViewNode to simplify render node management (#8118) 2023-05-08 19:42:23 +00:00
render_phase Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
render_resource Added Vec append to BufferVec - Issue #3531 (#8575) 2023-05-09 17:25:50 +00:00
renderer Fixed several missing links in docs. (#8117) 2023-04-23 17:28:36 +00:00
texture Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
view Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
extract_component.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
extract_param.rs Use UnsafeWorldCell to increase code quality for SystemParam (#8174) 2023-04-01 15:45:07 +00:00
extract_resource.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
globals.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
globals.wgsl Refactor Globals and View structs into separate shaders (#7512) 2023-02-11 17:55:18 +00:00
lib.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
pipelined_rendering.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
render_asset.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
settings.rs Webgpu support (#8336) 2023-05-04 22:07:57 +00:00
spatial_bundle.rs enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00