95 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| // Copyright 2019 Google LLC
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     https://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| // modified by Bevy contributors
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| 
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| use bencher::{benchmark_group, benchmark_main, Bencher};
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| use bevy_ecs::*;
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| 
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| struct Position(f32);
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| struct Velocity(f32);
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| 
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| fn spawn_tuple(b: &mut Bencher) {
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|     let mut world = World::new();
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|     b.iter(|| {
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|         world.spawn((Position(0.0), Velocity(0.0)));
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|     });
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| }
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| 
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| fn spawn_static(b: &mut Bencher) {
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|     #[derive(Bundle)]
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|     struct Bundle {
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|         pos: Position,
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|         vel: Velocity,
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|     };
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| 
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|     let mut world = World::new();
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|     b.iter(|| {
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|         world.spawn(Bundle {
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|             pos: Position(0.0),
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|             vel: Velocity(0.0),
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|         });
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|     });
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| }
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| 
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| fn spawn_batch(b: &mut Bencher) {
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|     #[derive(Bundle)]
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|     struct Bundle {
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|         pos: Position,
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|         vel: Velocity,
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|     };
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| 
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|     let mut world = World::new();
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|     b.iter(|| {
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|         world
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|             .spawn_batch((0..1_000).map(|_| Bundle {
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|                 pos: Position(0.0),
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|                 vel: Velocity(0.0),
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|             }))
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|             .for_each(|_| {});
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|         world.clear();
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|     });
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| }
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| 
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| fn iterate_100k(b: &mut Bencher) {
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|     let mut world = World::new();
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|     for i in 0..100_000 {
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|         world.spawn((Position(-(i as f32)), Velocity(i as f32)));
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|     }
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|     b.iter(|| {
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|         for (mut pos, vel) in &mut world.query_mut::<(&mut Position, &Velocity)>() {
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|             pos.0 += vel.0;
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|         }
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|     })
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| }
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| 
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| fn build(b: &mut Bencher) {
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|     let mut world = World::new();
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|     let mut builder = EntityBuilder::new();
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|     b.iter(|| {
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|         builder.add(Position(0.0)).add(Velocity(0.0));
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|         world.spawn(builder.build());
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|     });
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| }
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| 
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| benchmark_group!(
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|     benches,
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|     spawn_tuple,
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|     spawn_static,
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|     spawn_batch,
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|     iterate_100k,
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|     build
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| );
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| benchmark_main!(benches);
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