.. |
animate_shader.rs
|
Migrate cameras to required components (#15641)
|
2024-10-05 01:59:52 +00:00 |
array_texture.rs
|
Remove incorrect equality comparisons for asset load error types (#15890)
|
2024-10-14 01:00:45 +00:00 |
automatic_instancing.rs
|
Migrate cameras to required components (#15641)
|
2024-10-05 01:59:52 +00:00 |
compute_shader_game_of_life.rs
|
Expose Pipeline Compilation Zero Initialize Workgroup Memory Option (#16301)
|
2024-11-08 21:42:37 +00:00 |
custom_phase_item.rs
|
Key render phases off the main world view entity, not the render world view entity. (#16942)
|
2025-01-12 20:24:17 +00:00 |
custom_post_processing.rs
|
Don't reëxport bevy_image from bevy_render (#16163)
|
2024-11-10 06:54:38 +00:00 |
custom_shader_instancing.rs
|
Use multi_draw_indirect_count where available, in preparation for two-phase occlusion culling. (#17211)
|
2025-01-14 21:19:20 +00:00 |
custom_vertex_attribute.rs
|
Migrate cameras to required components (#15641)
|
2024-10-05 01:59:52 +00:00 |
extended_material.rs
|
Place percentage-closer soft shadows behind a feature gate to save on samplers. (#16068)
|
2024-10-24 21:16:00 +00:00 |
fallback_image.rs
|
Migrate cameras to required components (#15641)
|
2024-10-05 01:59:52 +00:00 |
gpu_readback.rs
|
Don't reëxport bevy_image from bevy_render (#16163)
|
2024-11-10 06:54:38 +00:00 |
shader_defs.rs
|
Migrate cameras to required components (#15641)
|
2024-10-05 01:59:52 +00:00 |
shader_material_2d.rs
|
Migrate cameras to required components (#15641)
|
2024-10-05 01:59:52 +00:00 |
shader_material_bindless.rs
|
Add a bindless mode to AsBindGroup . (#16368)
|
2024-12-03 18:00:34 +00:00 |
shader_material_glsl.rs
|
Migrate cameras to required components (#15641)
|
2024-10-05 01:59:52 +00:00 |
shader_material_screenspace_texture.rs
|
aligning public apis of Time,Timer and Stopwatch (#15962)
|
2024-10-16 21:09:32 +00:00 |
shader_material.rs
|
Migrate cameras to required components (#15641)
|
2024-10-05 01:59:52 +00:00 |
shader_prepass.rs
|
Merge Style properties into Node. Use ComputedNode for computed properties. (#15975)
|
2024-10-18 22:25:33 +00:00 |
specialized_mesh_pipeline.rs
|
Use multi_draw_indirect_count where available, in preparation for two-phase occlusion culling. (#17211)
|
2025-01-14 21:19:20 +00:00 |
stochastic_sampling.rs
|
working example
|
2025-01-24 18:10:43 -05:00 |
storage_buffer.rs
|
Introduce two-level bins for multidrawable meshes. (#16898)
|
2025-01-06 18:34:40 +00:00 |
texture_binding_array.rs
|
Make StandardMaterial bindless. (#16644)
|
2024-12-10 17:48:56 +00:00 |