bevy/crates/bevy_pbr/src
BD103 c37e81b34a
Specify units in AmbientLight::brightness docs (#13297)
# Objective

- Fixes #11933.
- Related: #12280.

## Solution

- Specify that, after applying `AmbientLight`, the resulting units are
in cd/m^2.
- This is based on [@fintelia's
comment](https://github.com/bevyengine/bevy/issues/11933#issuecomment-1995427587),
and will need to be verified.

---

## Changelog

- Specified units for `AmbientLight`'s `brightness` field.
2024-06-18 11:20:10 +00:00
..
cluster Rename "point light" to "clusterable object" in cluster contexts. (#13654) 2024-06-04 11:01:13 +00:00
deferred Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
light Specify units in AmbientLight::brightness docs (#13297) 2024-06-18 11:20:10 +00:00
light_probe Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
lightmap Generate MeshUniforms on the GPU via compute shader where available. (#12773) 2024-04-10 05:33:32 +00:00
meshlet Improve MeshletMesh::from_mesh performance (#13904) 2024-06-18 08:29:17 +00:00
prepass Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
render Revert "Make FOG_ENABLED a shader_def instead of material flag (#13783)" (#13803) 2024-06-10 23:25:16 +00:00
ssao Normalise matrix naming (#13489) 2024-06-03 16:56:53 +00:00
ssr Implement opt-in sharp screen-space reflections for the deferred renderer, with improved raymarching code. (#13418) 2024-05-27 13:43:40 +00:00
volumetric_fog Adds back in way to convert color to u8 array, implemented for the two RGB color types, also renames Color::linear to Color::to_linear. (#13759) 2024-06-10 13:03:46 +00:00
bundle.rs Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
extended_material.rs Add missing Default impl to ExtendedMaterial. (#13008) 2024-04-18 12:57:14 +00:00
fog.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
lib.rs Refactor check_light_mesh_visibility for performance #1 (#13905) 2024-06-18 03:22:54 +00:00
material.rs Implement motion vectors and TAA for skinned meshes and meshes with morph targets. (#13572) 2024-05-31 17:02:28 +00:00
parallax.rs
pbr_material.rs Fix lints introduced in Rust beta 1.80 (#13899) 2024-06-17 17:22:01 +00:00
wireframe.rs Use WireframeColor to override global color (#13034) 2024-04-20 13:59:12 +00:00