bevy/crates/bevy_window/src/event.rs
Nathan Jeffords 3d386a77b4
attempt to deal with rounding issue when creating the swap chain (#997)
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00

67 lines
1.5 KiB
Rust

use super::{WindowDescriptor, WindowId};
use bevy_math::Vec2;
/// A window event that is sent whenever a window has been resized.
#[derive(Debug, Clone)]
pub struct WindowResized {
pub id: WindowId,
pub width: f32,
pub height: f32,
}
/// An event that indicates that a new window should be created.
#[derive(Debug, Clone)]
pub struct CreateWindow {
pub id: WindowId,
pub descriptor: WindowDescriptor,
}
/// An event that indicates a window should be closed.
#[derive(Debug, Clone)]
pub struct CloseWindow {
pub id: WindowId,
}
/// An event that is sent whenever a new window is created.
#[derive(Debug, Clone)]
pub struct WindowCreated {
pub id: WindowId,
}
/// An event that is sent whenever a close was requested for a window. For example: when the "close" button
/// is pressed on a window.
#[derive(Debug, Clone)]
pub struct WindowCloseRequested {
pub id: WindowId,
}
#[derive(Debug, Clone)]
pub struct CursorMoved {
pub id: WindowId,
pub position: Vec2,
}
#[derive(Debug, Clone)]
pub struct CursorEntered {
pub id: WindowId,
}
#[derive(Debug, Clone)]
pub struct CursorLeft {
pub id: WindowId,
}
/// An event that is sent whenever a window receives a character from the OS or underlying system.
#[derive(Debug, Clone)]
pub struct ReceivedCharacter {
pub id: WindowId,
pub char: char,
}
/// An event that indicates a window has received or lost focus.
#[derive(Debug, Clone)]
pub struct WindowFocused {
pub id: WindowId,
pub focused: bool,
}