
# Objective Fixes #10444 Currently manually removing an asset prevents it from being reloaded while there are still active handles. Doing so will result in a panic, because the storage entry has been marked as "empty / None" but the ID is still assumed to be active by the asset server. Patterns like `images.remove() -> asset_server.reload()` and `images.remove() -> images.insert()` would fail if the handle was still alive. ## Solution Most of the groundwork for this was already laid in Bevy Asset V2. This is largely just a matter of splitting out `remove` into two separate operations: * `remove_dropped`: remove the stored asset, invalidate the internal Assets entry (preventing future insertions with the old id), and recycle the id * `remove_still_alive`: remove the stored asset, but leave the entry otherwise untouched (and dont recycle the id). `remove_still_alive` and `insert` can be called any number of times (in any order) for an id until `remove_dropped` has been called, which will invalidate the id. From a user-facing perspective, there are no API changes and this is non breaking. The public `Assets::remove` will internally call `remove_still_alive`. `remove_dropped` can only be called by the internal "handle management" system. --- ## Changelog - Fix a bug preventing `Assets::remove` from blocking future inserts for a specific `AssetIndex`.
579 lines
21 KiB
Rust
579 lines
21 KiB
Rust
use crate::{self as bevy_asset, LoadState};
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use crate::{Asset, AssetEvent, AssetHandleProvider, AssetId, AssetServer, Handle, UntypedHandle};
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use bevy_ecs::{
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prelude::EventWriter,
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system::{Res, ResMut, Resource},
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};
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use bevy_reflect::{Reflect, TypePath, Uuid};
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use bevy_utils::HashMap;
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use crossbeam_channel::{Receiver, Sender};
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use serde::{Deserialize, Serialize};
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use std::{
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any::TypeId,
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iter::Enumerate,
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marker::PhantomData,
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sync::{atomic::AtomicU32, Arc},
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};
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use thiserror::Error;
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/// A generational runtime-only identifier for a specific [`Asset`] stored in [`Assets`]. This is optimized for efficient runtime
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/// usage and is not suitable for identifying assets across app runs.
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#[derive(
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Debug, Copy, Clone, Eq, PartialEq, Hash, Ord, PartialOrd, Reflect, Serialize, Deserialize,
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)]
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pub struct AssetIndex {
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pub(crate) generation: u32,
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pub(crate) index: u32,
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}
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/// Allocates generational [`AssetIndex`] values and facilitates their reuse.
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pub(crate) struct AssetIndexAllocator {
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/// A monotonically increasing index.
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next_index: AtomicU32,
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recycled_queue_sender: Sender<AssetIndex>,
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/// This receives every recycled AssetIndex. It serves as a buffer/queue to store indices ready for reuse.
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recycled_queue_receiver: Receiver<AssetIndex>,
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recycled_sender: Sender<AssetIndex>,
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recycled_receiver: Receiver<AssetIndex>,
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}
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impl Default for AssetIndexAllocator {
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fn default() -> Self {
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let (recycled_queue_sender, recycled_queue_receiver) = crossbeam_channel::unbounded();
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let (recycled_sender, recycled_receiver) = crossbeam_channel::unbounded();
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Self {
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recycled_queue_sender,
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recycled_queue_receiver,
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recycled_sender,
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recycled_receiver,
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next_index: Default::default(),
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}
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}
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}
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impl AssetIndexAllocator {
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/// Reserves a new [`AssetIndex`], either by reusing a recycled index (with an incremented generation), or by creating a new index
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/// by incrementing the index counter for a given asset type `A`.
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pub fn reserve(&self) -> AssetIndex {
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if let Ok(mut recycled) = self.recycled_queue_receiver.try_recv() {
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recycled.generation += 1;
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self.recycled_sender.send(recycled).unwrap();
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recycled
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} else {
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AssetIndex {
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index: self
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.next_index
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.fetch_add(1, std::sync::atomic::Ordering::Relaxed),
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generation: 0,
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}
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}
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}
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/// Queues the given `index` for reuse. This should only be done if the `index` is no longer being used.
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pub fn recycle(&self, index: AssetIndex) {
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self.recycled_queue_sender.send(index).unwrap();
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}
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}
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/// A "loaded asset" containing the untyped handle for an asset stored in a given [`AssetPath`].
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///
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/// [`AssetPath`]: crate::AssetPath
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#[derive(Asset, TypePath)]
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pub struct LoadedUntypedAsset {
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#[dependency]
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pub handle: UntypedHandle,
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}
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// PERF: do we actually need this to be an enum? Can we just use an "invalid" generation instead
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#[derive(Default)]
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enum Entry<A: Asset> {
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/// None is an indicator that this entry does not have live handles.
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#[default]
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None,
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/// Some is an indicator that there is a live handle active for the entry at this [`AssetIndex`]
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Some { value: Option<A>, generation: u32 },
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}
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/// Stores [`Asset`] values in a Vec-like storage identified by [`AssetIndex`].
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struct DenseAssetStorage<A: Asset> {
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storage: Vec<Entry<A>>,
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len: u32,
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allocator: Arc<AssetIndexAllocator>,
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}
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impl<A: Asset> Default for DenseAssetStorage<A> {
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fn default() -> Self {
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Self {
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len: 0,
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storage: Default::default(),
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allocator: Default::default(),
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}
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}
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}
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impl<A: Asset> DenseAssetStorage<A> {
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// Returns the number of assets stored.
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pub(crate) fn len(&self) -> usize {
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self.len as usize
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}
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// Returns `true` if there are no assets stored.
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pub(crate) fn is_empty(&self) -> bool {
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self.len == 0
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}
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/// Insert the value at the given index. Returns true if a value already exists (and was replaced)
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pub(crate) fn insert(
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&mut self,
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index: AssetIndex,
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asset: A,
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) -> Result<bool, InvalidGenerationError> {
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self.flush();
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let entry = &mut self.storage[index.index as usize];
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if let Entry::Some { value, generation } = entry {
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if *generation == index.generation {
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let exists = value.is_some();
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if !exists {
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self.len += 1;
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}
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*value = Some(asset);
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Ok(exists)
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} else {
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Err(InvalidGenerationError {
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index,
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current_generation: *generation,
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})
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}
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} else {
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unreachable!("entries should always be valid after a flush");
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}
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}
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/// Removes the asset stored at the given `index` and returns it as [`Some`] (if the asset exists).
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/// This will recycle the id and allow new entries to be inserted.
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pub(crate) fn remove_dropped(&mut self, index: AssetIndex) -> Option<A> {
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self.remove_internal(index, |dense_storage| {
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dense_storage.storage[index.index as usize] = Entry::None;
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dense_storage.allocator.recycle(index);
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})
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}
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/// Removes the asset stored at the given `index` and returns it as [`Some`] (if the asset exists).
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/// This will _not_ recycle the id. New values with the current ID can still be inserted. The ID will
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/// not be reused until [`DenseAssetStorage::remove_dropped`] is called.
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pub(crate) fn remove_still_alive(&mut self, index: AssetIndex) -> Option<A> {
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self.remove_internal(index, |_| {})
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}
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fn remove_internal(
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&mut self,
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index: AssetIndex,
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removed_action: impl FnOnce(&mut Self),
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) -> Option<A> {
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self.flush();
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let value = match &mut self.storage[index.index as usize] {
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Entry::None => return None,
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Entry::Some { value, generation } => {
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if *generation == index.generation {
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value.take().map(|value| {
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self.len -= 1;
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value
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})
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} else {
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return None;
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}
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}
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};
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removed_action(self);
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value
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}
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pub(crate) fn get(&self, index: AssetIndex) -> Option<&A> {
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let entry = self.storage.get(index.index as usize)?;
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match entry {
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Entry::None => None,
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Entry::Some { value, generation } => {
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if *generation == index.generation {
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value.as_ref()
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} else {
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None
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}
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}
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}
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}
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pub(crate) fn get_mut(&mut self, index: AssetIndex) -> Option<&mut A> {
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let entry = self.storage.get_mut(index.index as usize)?;
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match entry {
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Entry::None => None,
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Entry::Some { value, generation } => {
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if *generation == index.generation {
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value.as_mut()
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} else {
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None
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}
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}
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}
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}
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pub(crate) fn flush(&mut self) {
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// NOTE: this assumes the allocator index is monotonically increasing.
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let new_len = self
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.allocator
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.next_index
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.load(std::sync::atomic::Ordering::Relaxed);
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self.storage.resize_with(new_len as usize, || Entry::Some {
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value: None,
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generation: 0,
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});
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while let Ok(recycled) = self.allocator.recycled_receiver.try_recv() {
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let entry = &mut self.storage[recycled.index as usize];
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*entry = Entry::Some {
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value: None,
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generation: recycled.generation,
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};
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}
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}
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pub(crate) fn get_index_allocator(&self) -> Arc<AssetIndexAllocator> {
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self.allocator.clone()
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}
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pub(crate) fn ids(&self) -> impl Iterator<Item = AssetId<A>> + '_ {
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self.storage
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.iter()
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.enumerate()
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.filter_map(|(i, v)| match v {
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Entry::None => None,
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Entry::Some { value, generation } => {
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if value.is_some() {
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Some(AssetId::from(AssetIndex {
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index: i as u32,
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generation: *generation,
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}))
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} else {
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None
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}
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}
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})
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}
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}
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/// Stores [`Asset`] values identified by their [`AssetId`].
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///
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/// Assets identified by [`AssetId::Index`] will be stored in a "dense" vec-like storage. This is more efficient, but it means that
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/// the assets can only be identified at runtime. This is the default behavior.
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///
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/// Assets identified by [`AssetId::Uuid`] will be stored in a hashmap. This is less efficient, but it means that the assets can be referenced
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/// at compile time.
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///
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/// This tracks (and queues) [`AssetEvent`] events whenever changes to the collection occur.
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#[derive(Resource)]
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pub struct Assets<A: Asset> {
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dense_storage: DenseAssetStorage<A>,
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hash_map: HashMap<Uuid, A>,
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handle_provider: AssetHandleProvider,
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queued_events: Vec<AssetEvent<A>>,
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}
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impl<A: Asset> Default for Assets<A> {
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fn default() -> Self {
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let dense_storage = DenseAssetStorage::default();
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let handle_provider =
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AssetHandleProvider::new(TypeId::of::<A>(), dense_storage.get_index_allocator());
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Self {
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dense_storage,
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handle_provider,
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hash_map: Default::default(),
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queued_events: Default::default(),
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}
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}
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}
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impl<A: Asset> Assets<A> {
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/// Retrieves an [`AssetHandleProvider`] capable of reserving new [`Handle`] values for assets that will be stored in this
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/// collection.
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pub fn get_handle_provider(&self) -> AssetHandleProvider {
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self.handle_provider.clone()
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}
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/// Inserts the given `asset`, identified by the given `id`. If an asset already exists for `id`, it will be replaced.
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pub fn insert(&mut self, id: impl Into<AssetId<A>>, asset: A) {
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let id: AssetId<A> = id.into();
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match id {
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AssetId::Index { index, .. } => {
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self.insert_with_index(index, asset).unwrap();
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}
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AssetId::Uuid { uuid } => {
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self.insert_with_uuid(uuid, asset);
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}
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}
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}
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/// Retrieves an [`Asset`] stored for the given `id` if it exists. If it does not exist, it will be inserted using `insert_fn`.
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// PERF: Optimize this or remove it
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pub fn get_or_insert_with(
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&mut self,
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id: impl Into<AssetId<A>>,
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insert_fn: impl FnOnce() -> A,
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) -> &mut A {
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let id: AssetId<A> = id.into();
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if self.get(id).is_none() {
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self.insert(id, (insert_fn)());
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}
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self.get_mut(id).unwrap()
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}
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/// Returns `true` if the `id` exists in this collection. Otherwise it returns `false`.
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// PERF: Optimize this or remove it
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pub fn contains(&self, id: impl Into<AssetId<A>>) -> bool {
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self.get(id).is_some()
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}
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pub(crate) fn insert_with_uuid(&mut self, uuid: Uuid, asset: A) -> Option<A> {
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let result = self.hash_map.insert(uuid, asset);
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if result.is_some() {
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self.queued_events
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.push(AssetEvent::Modified { id: uuid.into() });
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} else {
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self.queued_events
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.push(AssetEvent::Added { id: uuid.into() });
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}
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result
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}
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pub(crate) fn insert_with_index(
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&mut self,
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index: AssetIndex,
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asset: A,
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) -> Result<bool, InvalidGenerationError> {
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let replaced = self.dense_storage.insert(index, asset)?;
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if replaced {
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self.queued_events
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.push(AssetEvent::Modified { id: index.into() });
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} else {
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self.queued_events
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.push(AssetEvent::Added { id: index.into() });
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}
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Ok(replaced)
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}
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/// Adds the given `asset` and allocates a new strong [`Handle`] for it.
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#[inline]
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pub fn add(&mut self, asset: A) -> Handle<A> {
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let index = self.dense_storage.allocator.reserve();
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self.insert_with_index(index, asset).unwrap();
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Handle::Strong(
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self.handle_provider
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.get_handle(index.into(), false, None, None),
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)
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}
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/// Retrieves a reference to the [`Asset`] with the given `id`, if its exists.
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/// Note that this supports anything that implements `Into<AssetId<A>>`, which includes [`Handle`] and [`AssetId`].
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#[inline]
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pub fn get(&self, id: impl Into<AssetId<A>>) -> Option<&A> {
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let id: AssetId<A> = id.into();
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match id {
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AssetId::Index { index, .. } => self.dense_storage.get(index),
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AssetId::Uuid { uuid } => self.hash_map.get(&uuid),
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}
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}
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/// Retrieves a mutable reference to the [`Asset`] with the given `id`, if its exists.
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/// Note that this supports anything that implements `Into<AssetId<A>>`, which includes [`Handle`] and [`AssetId`].
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#[inline]
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pub fn get_mut(&mut self, id: impl Into<AssetId<A>>) -> Option<&mut A> {
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let id: AssetId<A> = id.into();
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let result = match id {
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AssetId::Index { index, .. } => self.dense_storage.get_mut(index),
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AssetId::Uuid { uuid } => self.hash_map.get_mut(&uuid),
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};
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if result.is_some() {
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self.queued_events.push(AssetEvent::Modified { id });
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}
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result
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}
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/// Removes (and returns) the [`Asset`] with the given `id`, if its exists.
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/// Note that this supports anything that implements `Into<AssetId<A>>`, which includes [`Handle`] and [`AssetId`].
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pub fn remove(&mut self, id: impl Into<AssetId<A>>) -> Option<A> {
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let id: AssetId<A> = id.into();
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let result = self.remove_untracked(id);
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if result.is_some() {
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self.queued_events.push(AssetEvent::Removed { id });
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}
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result
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}
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|
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/// Removes (and returns) the [`Asset`] with the given `id`, if its exists. This skips emitting [`AssetEvent::Removed`].
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|
/// Note that this supports anything that implements `Into<AssetId<A>>`, which includes [`Handle`] and [`AssetId`].
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pub fn remove_untracked(&mut self, id: impl Into<AssetId<A>>) -> Option<A> {
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let id: AssetId<A> = id.into();
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match id {
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|
AssetId::Index { index, .. } => self.dense_storage.remove_still_alive(index),
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AssetId::Uuid { uuid } => self.hash_map.remove(&uuid),
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|
}
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|
}
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|
|
|
/// Removes (and returns) the [`Asset`] with the given `id`, if its exists.
|
|
/// Note that this supports anything that implements `Into<AssetId<A>>`, which includes [`Handle`] and [`AssetId`].
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|
pub(crate) fn remove_dropped(&mut self, id: impl Into<AssetId<A>>) -> Option<A> {
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let id: AssetId<A> = id.into();
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let result = match id {
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|
AssetId::Index { index, .. } => self.dense_storage.remove_dropped(index),
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AssetId::Uuid { uuid } => self.hash_map.remove(&uuid),
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|
};
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|
if result.is_some() {
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self.queued_events.push(AssetEvent::Removed { id });
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|
}
|
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result
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|
}
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|
|
|
/// Returns `true` if there are no assets in this collection.
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|
pub fn is_empty(&self) -> bool {
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self.dense_storage.is_empty() && self.hash_map.is_empty()
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}
|
|
|
|
/// Returns the number of assets currently stored in the collection.
|
|
pub fn len(&self) -> usize {
|
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self.dense_storage.len() + self.hash_map.len()
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|
}
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|
|
|
/// Returns an iterator over the [`AssetId`] of every [`Asset`] stored in this collection.
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|
pub fn ids(&self) -> impl Iterator<Item = AssetId<A>> + '_ {
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self.dense_storage
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|
.ids()
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.chain(self.hash_map.keys().map(|uuid| AssetId::from(*uuid)))
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|
}
|
|
|
|
/// Returns an iterator over the [`AssetId`] and [`Asset`] ref of every asset in this collection.
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|
// PERF: this could be accelerated if we implement a skip list. Consider the cost/benefits
|
|
pub fn iter(&self) -> impl Iterator<Item = (AssetId<A>, &A)> {
|
|
self.dense_storage
|
|
.storage
|
|
.iter()
|
|
.enumerate()
|
|
.filter_map(|(i, v)| match v {
|
|
Entry::None => None,
|
|
Entry::Some { value, generation } => value.as_ref().map(|v| {
|
|
let id = AssetId::Index {
|
|
index: AssetIndex {
|
|
generation: *generation,
|
|
index: i as u32,
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|
},
|
|
marker: PhantomData,
|
|
};
|
|
(id, v)
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|
}),
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|
})
|
|
.chain(
|
|
self.hash_map
|
|
.iter()
|
|
.map(|(i, v)| (AssetId::Uuid { uuid: *i }, v)),
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|
)
|
|
}
|
|
|
|
/// Returns an iterator over the [`AssetId`] and mutable [`Asset`] ref of every asset in this collection.
|
|
// PERF: this could be accelerated if we implement a skip list. Consider the cost/benefits
|
|
pub fn iter_mut(&mut self) -> AssetsMutIterator<'_, A> {
|
|
AssetsMutIterator {
|
|
dense_storage: self.dense_storage.storage.iter_mut().enumerate(),
|
|
hash_map: self.hash_map.iter_mut(),
|
|
queued_events: &mut self.queued_events,
|
|
}
|
|
}
|
|
|
|
/// A system that synchronizes the state of assets in this collection with the [`AssetServer`]. This manages
|
|
/// [`Handle`] drop events and adds queued [`AssetEvent`] values to their [`Events`] resource.
|
|
///
|
|
/// [`Events`]: bevy_ecs::event::Events
|
|
pub fn track_assets(mut assets: ResMut<Self>, asset_server: Res<AssetServer>) {
|
|
let assets = &mut *assets;
|
|
// note that we must hold this lock for the entire duration of this function to ensure
|
|
// that `asset_server.load` calls that occur during it block, which ensures that
|
|
// re-loads are kicked off appropriately. This function must be "transactional" relative
|
|
// to other asset info operations
|
|
let mut infos = asset_server.data.infos.write();
|
|
let mut not_ready = Vec::new();
|
|
while let Ok(drop_event) = assets.handle_provider.drop_receiver.try_recv() {
|
|
let id = drop_event.id;
|
|
if drop_event.asset_server_managed {
|
|
let untyped = id.untyped(TypeId::of::<A>());
|
|
if let Some(info) = infos.get(untyped) {
|
|
if info.load_state == LoadState::Loading
|
|
|| info.load_state == LoadState::NotLoaded
|
|
{
|
|
not_ready.push(drop_event);
|
|
continue;
|
|
}
|
|
}
|
|
if infos.process_handle_drop(untyped) {
|
|
assets.remove_dropped(id.typed());
|
|
}
|
|
} else {
|
|
assets.remove_dropped(id.typed());
|
|
}
|
|
}
|
|
// TODO: this is _extremely_ inefficient find a better fix
|
|
// This will also loop failed assets indefinitely. Is that ok?
|
|
for event in not_ready {
|
|
assets.handle_provider.drop_sender.send(event).unwrap();
|
|
}
|
|
}
|
|
|
|
/// A system that applies accumulated asset change events to the [`Events`] resource.
|
|
///
|
|
/// [`Events`]: bevy_ecs::event::Events
|
|
pub fn asset_events(mut assets: ResMut<Self>, mut events: EventWriter<AssetEvent<A>>) {
|
|
events.send_batch(assets.queued_events.drain(..));
|
|
}
|
|
}
|
|
|
|
/// A mutable iterator over [`Assets`].
|
|
pub struct AssetsMutIterator<'a, A: Asset> {
|
|
queued_events: &'a mut Vec<AssetEvent<A>>,
|
|
dense_storage: Enumerate<std::slice::IterMut<'a, Entry<A>>>,
|
|
hash_map: bevy_utils::hashbrown::hash_map::IterMut<'a, Uuid, A>,
|
|
}
|
|
|
|
impl<'a, A: Asset> Iterator for AssetsMutIterator<'a, A> {
|
|
type Item = (AssetId<A>, &'a mut A);
|
|
|
|
fn next(&mut self) -> Option<Self::Item> {
|
|
for (i, entry) in &mut self.dense_storage {
|
|
match entry {
|
|
Entry::None => {
|
|
continue;
|
|
}
|
|
Entry::Some { value, generation } => {
|
|
let id = AssetId::Index {
|
|
index: AssetIndex {
|
|
generation: *generation,
|
|
index: i as u32,
|
|
},
|
|
marker: PhantomData,
|
|
};
|
|
self.queued_events.push(AssetEvent::Modified { id });
|
|
if let Some(value) = value {
|
|
return Some((id, value));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if let Some((key, value)) = self.hash_map.next() {
|
|
let id = AssetId::Uuid { uuid: *key };
|
|
self.queued_events.push(AssetEvent::Modified { id });
|
|
Some((id, value))
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
}
|
|
|
|
#[derive(Error, Debug)]
|
|
#[error("AssetIndex {index:?} has an invalid generation. The current generation is: '{current_generation}'.")]
|
|
pub struct InvalidGenerationError {
|
|
index: AssetIndex,
|
|
current_generation: u32,
|
|
}
|